Not all students have a high-quality STEM education, which can limit their post-secondary learning and career options. EDC works to improve the quality, effectiveness, and equity of STEM learning and teaching, giving all students a solid foundation in computer science and creating pathways to STEM careers for students from underrepresented groups, students from low-income families, and English learners.
We develop STEM curricula, digital games, and apps that engage, excite, and challenge students, aiming to foster and use technology for robust STEM experiences. And through national resource centers and collaborative research, we guide STEM research and program design.
This fact sheet describes the importance of equity in STEM education.
This series of three engaging, animated videos presents some key considerations and potential pitfalls to avoid in choosing and using an effective curriculum.
This resource library on the CADRE website highlights opportunities, resources, and projects that aim to increase involvement for underserved and underrepresented populations at all levels of STEM
EDC is collaborating with the Scripps Institution of Oceanography, at the University of California, San Diego, to create this interactive, Web-based learning resource.
This report presents detailed descriptions of five guidelines for schools and districts to consider as they draw upon interactive mobile technologies to promote students’ mathematical thinking.
EDC’s Chemistry: Concepts and Practices, a yearlong high school course curriculum, fosters grade 9–12 students’ scientific and data literacy; builds their reading, writing, and oral commun
This brief presents findings from a 2014 CADRE study of early career STEM education researchers and veteran principal investigators and their experiences with early career mentoring, either of them
Developed as part of the Park City Mathematics Institute (PCMI) and published by the American Mathematical Society, the IAS/PCMI–The Teacher Program Series includes three professional development b
A series of 14 design engineering booklets that include student and teacher guidance for implementing long-term activities, such as designing a pinball game or building a trebuchet.
This document outlines the vision, mission, and three-year plan of the Massachusetts Computing Attainment Network (MassCAN), which is based at EDC.