Not all students have a high-quality STEM education, which can limit their post-secondary learning and career options. EDC works to improve the quality, effectiveness, and equity of STEM learning and teaching, giving all students a solid foundation in computer science and creating pathways to STEM careers for students from underrepresented groups, students from low-income families, and English learners.
We develop STEM curricula, digital games, and apps that engage, excite, and challenge students, aiming to foster and use technology for robust STEM experiences. And through national resource centers and collaborative research, we guide STEM research and program design.
Tools to Support Preschool Learning
New resources support educators on integrating technology and working with emergent bilingual learners.
Artificial Intelligence Is Coming. What Does That Mean for Us?
“We’re entering a world where the human factor and the tech factor are much more convergent,” says Joyce Malyn-Smith.
A Voice for Elementary Science
To better prepare students, science learning should start in elementary school.
Reigniting Elementary Science Education
“For too long, students have been given too little time for science,” says Abigail Jurist Levy. “We can’t afford that any longer.”
Expanding the Boundaries in STEM
Improving access to STEM careers isn’t just a matter of social justice—it also drives innovation, says EDC’s Sarita Pillai.
The Simple Fun of Math Games
EDC’s Kristen Reed talks about the importance of playing math games with young children.
Developed by EDC with support from the National Science Foundation and published by LAB-AIDS, EDC Earth Science is a full year, activity-driven high school earth science course that is ful
EDC’s Biology: Concepts and Practices, a yearlong high school course curriculum, fosters grade 9–12 students’ scientific and data literacy; builds their reading, writing, and oral communic
A series of 14 design engineering booklets that include student and teacher guidance for implementing long-term activities, such as designing a pinball game or building a trebuchet.
EDC led the development of SMARTR, a website of free math and science “virtual learning experiences” (VLEs) for middle-grades students.
This free website offers middle school mathematics teachers proven strategies to support English learners’ success.
This paper presents EDC’s findings from the case studies of three National Science Foundation-funded STEM projects involving successful youth co-design team activities.
The Committee on Successful Out-of-School STEM Learning, appointed by the National Research Council’s Board on Education, was charged with identifying effective out-of-school STEM settings and prog
This briefing paper addresses two questions:
This executive summary captures the results of the National Survey on Supporting Struggling Mathematics Learners in the Middle Grades, a study designed and conducted by EDC.
Published by Corwin, this book describes a process that teachers can use to engage students as partners in the formative assessment process—involving students in assessing their own learning and bu