Not all students have a high-quality STEM education, which can limit their post-secondary learning and career options. EDC works to improve the quality, effectiveness, and equity of STEM learning and teaching, giving all students a solid foundation in computer science and creating pathways to STEM careers for students from underrepresented groups, students from low-income families, and English learners.

We develop STEM curricula, digital games, and apps that engage, excite, and challenge students, aiming to foster and use technology for robust STEM experiences. And through national resource centers and collaborative research, we guide STEM research and program design.

Learn about EDC’s work with Family STEM Communities.

Related Content

Tackling Inequity in the Mathematics Classroom
EDC’s Babette Moeller and Matt McLeod discuss their efforts to make mathematics teaching more equitable.

EDC Talks: STEM Education in Rural Schools
In this video, Pam Buffington discusses how to enrich STEM learning in rural communities.

A New Language for Mathematics
Young children often struggle to write down their mathematical ideas. Could computer programming be an easier language for them?

EDC Talks: Making Time for Family Math
What are some fun, easy activities that families can do to encourage math learning at home? (Hint: You are probably already doing some of them.)

Tapping, Swiping, and Learning Science
Research findings on The Cat in the Hat Knows a Lot About That!™ have implications for parents, educators, and educational media developers.

Resources

Here are a few of our resources on STEM. To see more, visit our Resources section.

Toolkits

Written for program directors, program managers, educators, and others responsible for developing and implementing STEM programs in schools and community-based organizations, this guide seeks to re

Reports

This report examines Cyberchase: Mobile Adventures in STEM, a bilingual family engagement program for families with children ages 6 to 8 years old that uses weekly text messages and media to encourage parents and kids to do fun, hands-on environmental learning activities at home.

Reports

This report covers EDC’s process evaluation of Year 1 of the iDesign project, a three-year NSF ITEST-funded project to engage underrepresented youth in designing interactive, culturally and sociall

Curricula

What can cause climate change? What would it take to colonize another world? Will another large earthquake happen in California?

Reports

This report presents results of EDC’s Building State Capacity for Leadership in K–12 Computer Science Education Summit.

Reports

As part of the 2015–2020 Ready To Learn Initiative, the Corporation for Public Broadcasting (CPB) and the Public Broadcasting Service (PBS) devised a new model of community partnerships called Comm

Websites

EDC led the development of SMARTR, a website of free math and science “virtual learning experiences” (VLEs) for middle-grades students.

Videos

This series of three engaging, animated videos presents some key considerations and potential pitfalls to avoid in choosing and using an effective curriculum.

Reports

This report offers research-backed guidelines to support designers of big data interfaces for education.

Curricula

Beauty and Joy of Computing is an Advanced Placement (AP) Computer Science Principles course developed by EDC and the University of California, Berkeley.