Not all students have a high-quality STEM education, which can limit their post-secondary learning and career options. EDC works to improve the quality, effectiveness, and equity of STEM learning and teaching, giving all students a solid foundation in computer science and creating pathways to STEM careers for students from underrepresented groups, students from low-income families, and English learners.
We develop STEM curricula, digital games, and apps that engage, excite, and challenge students, aiming to foster and use technology for robust STEM experiences. And through national resource centers and collaborative research, we guide STEM research and program design.
Learn about EDC’s work with Family STEM Communities.
Tackling Inequity in the Mathematics Classroom
EDC’s Babette Moeller and Matt McLeod discuss their efforts to make mathematics teaching more equitable.
EDC Talks: STEM Education in Rural Schools
In this video, Pam Buffington discusses how to enrich STEM learning in rural communities.
A New Language for Mathematics
Young children often struggle to write down their mathematical ideas. Could computer programming be an easier language for them?
EDC Talks: Making Time for Family Math
What are some fun, easy activities that families can do to encourage math learning at home? (Hint: You are probably already doing some of them.)
Tapping, Swiping, and Learning Science
Research findings on The Cat in the Hat Knows a Lot About That!™ have implications for parents, educators, and educational media developers.
A series of 14 design engineering booklets that include student and teacher guidance for implementing long-term activities, such as designing a pinball game or building a trebuchet.
This report presents detailed descriptions of five guidelines for schools and districts to consider as they draw upon interactive mobile technologies to promote students’ mathematical thinking.
This curriculum guide is designed as a tool to help teachers in autism inclusion schools facilitate an after-school or lunchtime “Maker Club.”
EDC’s CME Project is a National Science Foundation–funded high school mathematics curriculum.
The Real World, Real Science curriculum blends climate science and data science to support students in learning about the environment.
This executive summary captures the results of the National Survey on Supporting Struggling Mathematics Learners in the Middle Grades, a study designed and conducted by EDC.
Executive Summary of a report that examines The Cat in the Hat Knows a Lot About That!™, a PBS KIDS multi-platform media property based on “The Cat in the Hat’s Learning Library” book series by Random House and Dr. Seuss Enterprises.
Developed by EDC, this set of eight briefs outlines research related to the challenges and recommendations for K–12 STEM education.
This resource library on the CADRE website highlights opportunities, resources, and projects that aim to increase involvement for underserved and underrepresented populations at all levels of STEM
Beauty and Joy of Computing is an Advanced Placement (AP) Computer Science Principles course developed by EDC and the University of California, Berkeley.