Not all students have a high-quality STEM education, which can limit their post-secondary learning and career options. EDC works to improve the quality, effectiveness, and equity of STEM learning and teaching, giving all students a solid foundation in computer science and creating pathways to STEM careers for students from underrepresented groups, students from low-income families, and English learners.
We develop STEM curricula, digital games, and apps that engage, excite, and challenge students, aiming to foster and use technology for robust STEM experiences. And through national resource centers and collaborative research, we guide STEM research and program design.
Expanding the Boundaries in STEM
Improving access to STEM careers isn’t just a matter of social justice—it also drives innovation, says EDC’s Sarita Pillai.
The Simple Fun of Math Games
EDC’s Kristen Reed talks about the importance of playing math games with young children.
What Does Extra Math Add Up to in the Middle Grades?
Mathematics intervention classes are becoming increasingly popular in the middle grades. A new study shows just how prevalent they are.
4 Ways to Explore Science with Your Child
Doing science can be as easy as taking a look around. Here are some quick investigations to try.
To Boost Science Learning, Start Early
New research finds that parents say more supports would help them do more science activities with their young children.
The Future of Work: 3 Ways to Prepare Now
We are racing toward an era where computers and humans collaborate to solve problems. Are we ready?
In this study, EDC and SRI researchers explored how time spent viewing and playing with PBS KIDS educational, noncommercial media can benefit young children’s learning, especially those growing up
This three-part series, funded by the National Science Foundation, features engaging activities that bring middle school youth outdoors to explore the natural world using observation, digital photo
This data brief from the STEM Learning and Research Center (STELAR) describes some of the steps being taken by the National Science Foundation’s Innovative Technology Experiences for Students and T
This report covers EDC’s process evaluation of Year 1 of the iDesign project, a three-year NSF ITEST-funded project to engage underrepresented youth in designing interactive, culturally and sociall
Math for All is a multi-media mathematics professional development resource for general and special education teachers.
This report presents detailed descriptions of five guidelines for schools and districts to consider as they draw upon interactive mobile technologies to promote students’ mathematical thinking.
This paper provides a resource for prospective DRK–12 grantees by identifying some of the theories that current and recent DRK–12 grantees are using in their research on broadening participation.
This brief draws on research and development supported by the National Science Foundation to highlight important considerations about STEM educational experiences for young children and professional learning for educators who provide those experiences.
This suite of research briefs created by EDC supports research-based implementation of 1-to-1 mobile tablet initiatives in elementary classrooms.
Developed as part of the Park City Mathematics Institute (PCMI) and published by the American Mathematical Society, the IAS/PCMI–The Teacher Program Series includes three professional development b