EDC’s collaborative process brings together scientists, researchers, educators, creative artists, media and technology specialists, and intended users—from young children to the elderly—to design, test, refine, and disseminate high-quality curricula, trainings, interventions, and other resources.
We create professional development and continuing education programs for busy practitioners, open-source online courses that reach hundreds of thousands of budding entrepreneurs around the world, and digital tools and applications that promote basic literacy and health.
Our work demonstrates that the best learning integrates knowledge and experience to empower individuals with critical skills and to achieve sustainable improvements in services and systems.
Learn about EDC’s work to strengthen early childhood interventions with Continuous Quality Improvement.
This guidebook and toolkit shares one of EDC’s approaches to continuous improvement and provides case studies, templates, exercises, tips, and highlights to help you use the process.
Seven tips to help teachers successfully engage students—including students with disabilities—in remote mathematics learning. Includes suggested projects and links to related resources.
This online toolkit provides specific guidance for applying SAMHSA’s Strategic Prevention Framework to the prevention of opioid misuse and overdoses.
This guide provides youth-serving program developers and practictioners with a practical set of suggestions and reference materials to improve youth livelihood development practices and to expand programming in this important area.
Developed for Adobe by EDC, the AYV Story app provides a close-up view of the experiences of the youth media makers and educators who participated in the Adobe Foundation’s Adobe Youth Voices (AYV)
This brief describes the importance of expanding access to computer science (CS) learning and details EDC’s work to ensure all students have high-quality CS educations.
EDC developed four online games for middle school science students that address common misconceptions about photosynthesis, heredity, electricity, and heat transfer.
This free workshop kit is designed to help staff in schools, youth-serving organizations, and suicide prevention programs take action to reduce suicidal behavior among lesbian, gay, bisexual, and t
This report offers research-backed guidelines to support designers of big data interfaces for education.
This report covers EDC’s process evaluation of Year 1 of the iDesign project, a three-year NSF ITEST-funded project to engage underrepresented youth in designing interactive, culturally and sociall