EDC’s collaborative process brings together scientists, researchers, educators, creative artists, media and technology specialists, and intended users—from young children to the elderly—to design, test, refine, and disseminate high-quality curricula, trainings, interventions, and other resources.

We create professional development and continuing education programs for busy practitioners, open-source online courses that reach hundreds of thousands of budding entrepreneurs around the world, and digital tools and applications that promote basic literacy and health.

Our work demonstrates that the best learning integrates knowledge and experience to empower individuals with critical skills and to achieve sustainable improvements in services and systems.

Learn about EDC’s work to strengthen early childhood interventions with Continuous Quality Improvement.

Resources

Here are a few of our resources on design and development. To see more, visit our Resources section.
Books

This book, published by Heinemann, supports grades 6–10 teachers in implementing EDC’s Transition to Algebra curriculum.

Reports

The USAID/Philippines, through its Basa Pilipinas program has reached over 1.8 million students from kindergarten to Grade 3, trained over 19,000 teachers and school heads, and provided over 10 mil

Websites

STEPS to Care e-Tools is a set of public health strategies for individuals at the highest risk of dropping out of HIV care.

Websites

English for Latin America (ELA) is an interactive audio instruction program created by EDC for use in schools in Latin America.

Reports

This report offers research-backed guidelines to support designers of big data interfaces for education.

Apps

This app demonstrates that handwashing, covering your cough, and washing surfaces can reduce the spread of illness.

Reports

This report details the activities of the Accelerating Work Achievement and Readiness for Employment (AWARE) Project, which took a new approach to improve workforce development in Indonesia and the

Curricula

A series of 14 design engineering booklets that include student and teacher guidance for implementing long-term activities, such as designing a pinball game or building a trebuchet.

Reports

This report summarizes the lessons learned and methodology developed in establishing work-based learning (WBL) in Rwandan schools.

Reports

This report examines concerns about the technology readiness of adolescent learners for college and career, and it identifies effective ways to use technology to personalize a student’s learning ex