EDC’s collaborative process brings together scientists, researchers, educators, creative artists, media and technology specialists, and intended users—from young children to the elderly—to design, test, refine, and disseminate high-quality curricula, trainings, interventions, and other resources.
We create professional development and continuing education programs for busy practitioners, open-source online courses that reach hundreds of thousands of budding entrepreneurs around the world, and digital tools and applications that promote basic literacy and health.
Our work demonstrates that the best learning integrates knowledge and experience to empower individuals with critical skills and to achieve sustainable improvements in services and systems.
Learn about EDC’s work to strengthen early childhood interventions with Continuous Quality Improvement.
EDC led the development of this comprehensive toolbox during its leadership of the Center of Excellence for Infant and Early Childhood Mental Health Consultation (IECMHC). The toolbox offers a wide array of interactive planning tools, guides, videos, and other resources to support IECMHC efforts in states, tribes, and communities.
This factsheet describes the development and implementation of the Competence-Based Curriculum (CBC), which was included as part of the Akazi Kanoze 2 (AK2) Project, a youth work-readiness program
This resource focuses on building high-quality teaching and learning within a distance-based system.
This collection of six essays shares insights and strategies from EDC’s work to close opportunity gaps in mathematics education and support teachers in improving instruction.
This website helps educators understand the role that the Common Core Standards for Mathematical Practice (SMP) play within the larger context of the Common Core Standards themselves.
The Safe in the City kit includes prevention posters, a user's guide, and a DVD of Safe in the City, a 23-minute HIV/STD prevention video designed to be easily integrated into cli
A series of 14 design engineering booklets that include student and teacher guidance for implementing long-term activities, such as designing a pinball game or building a trebuchet.
This report summarizes the results of the Time to Learn project in Zambia, which was funded by the U.S.
Math for All is a multimedia mathematics professional development resource for general and special education teachers.
This guide provides an overview of IRI as a methodology, and discusses its feasibility and applicability in a range of contexts.