EDC’s collaborative process brings together scientists, researchers, educators, creative artists, media and technology specialists, and intended users—from young children to the elderly—to design, test, refine, and disseminate high-quality curricula, trainings, interventions, and other resources.
We create professional development and continuing education programs for busy practitioners, open-source online courses that reach hundreds of thousands of budding entrepreneurs around the world, and digital tools and applications that promote basic literacy and health.
Our work demonstrates that the best learning integrates knowledge and experience to empower individuals with critical skills and to achieve sustainable improvements in services and systems.
This paper presents EDC’s findings from the case studies of three National Science Foundation-funded STEM projects involving successful youth co-design team activities.
Zoom In is a free, research-based online tool that helps students learn U.S. history while strengthening their literacy skills.
This report summarizes the lessons learned and methodology developed in establishing work-based learning (WBL) in Rwandan schools.
In partnership with the Adobe Foundation, EDC created the Adobe Youth Voices Essentials, a set of open curricula and resources for educators to create breakthrough media-making learning experiences
These teachers’ guides supplement the Living: Skills for Life, Botswana’s Window of Hope curricula.
This toolkit helps build the capacity of teachers and leaders to use evidence-based practices, universal design for learning (UDL) principles, and technology to improve student engagement, motivati
EDC developed four online games for middle school science students that address common misconceptions about photosynthesis, heredity, electricity, and heat transfer.
This factsheet describes the development and implementation of the Competence-Based Curriculum (CBC), which was included as part of the Akazi Kanoze 2 (AK2) Project, a youth work-readiness program
This guide helps school districts choose the computer science (CS) curricula that best suit their communities’ needs.
This report is an external evaluation of the work of the Akazi Kanoze 2 work readiness project to integrate a work-readiness curriculum and school-to-work transition program into the Rwandan education system.