
EDC’s collaborative process brings together scientists, researchers, educators, creative artists, media and technology specialists, and intended users—from young children to the elderly—to design, test, refine, and disseminate high-quality curricula, trainings, interventions, and other resources.
We create professional development and continuing education programs for busy practitioners, open-source online courses that reach hundreds of thousands of budding entrepreneurs around the world, and digital tools and applications that promote basic literacy and health.
Our work demonstrates that the best learning integrates knowledge and experience to empower individuals with critical skills and to achieve sustainable improvements in services and systems.
Learn about EDC’s work to strengthen early childhood interventions with Continuous Quality Improvement.
Resources
The authors share the findings of an EDC study that investigated whether the Child Safety Collaborative Innovation and Improvement Network framework could be applied in the field of injury and violence prevention to reduce fatalities, hospitalizations and emergency department visits among 0–19-year-olds.
This website provides an overview of a professional development program for middle grades mathematics teachers and links to selected resources for use in in-person or remote instr
This guidebook and toolkit shares one of EDC’s approaches to continuous improvement and provides case studies, templates, exercises, tips, and highlights to help you use the process.
This factsheet describes the work of the USAID-Lower Mekong Initiative Conecting the Mekong through Education and Training (USAID-LMI COMET) project to narrow the devleopment gap in Southeast Asia throught the MekongSkills2WorkNetwork.
This study examines the effects of EDC’s interactive radio instruction (IRI) programming on student learning outcomes in classrooms in India, documenting the significant positive effects of the structured support for instructional improvement that IRI provides.
This report covers EDC’s process evaluation of Year 1 of the iDesign project, a three-year NSF ITEST-funded project to engage underrepresented youth in designing interactive, culturally and sociall
These three, free interactive puzzles—“Mobiles,” “Who Am I?,” and “Mystery Grid”—are popular with young people, families, and educators across the U.S. and around the world.
EDC’s Ocean Track modules engage undergraduate students in rigorous investigations of data science and climate change.
The Possible Worlds website offers free digital games and instructional resources to help middle school science teachers address students’ persistent misconceptions.
This three-part series, funded by the National Science Foundation, features engaging activities that bring middle school youth outdoors to explore the natural world using observation, digital photo