About this resource library
From professional development materials for teachers to research reports for policymakers, EDC has produced hundreds of useful, innovative resources. This library contains a selection of some of our materials, including:
- Digital games
- Reports/studies/white papers
- Resource libraries
This report, published by EDC’s STEM Learning and Research Center (STELAR), examines issues of diversity, equity, and inclusion as they relate to the future of work.
The Possible Worlds website offers free digital games and instructional resources to help middle school science teachers address students’ persistent misconceptions.
EDC developed four online games for middle school science students that address common misconceptions about photosynthesis, heredity, electricity, and heat transfer.
This report presents detailed descriptions of five guidelines for schools and districts to consider as they draw upon interactive mobile technologies to promote students’ mathematical thinking.
This report provides an overview of EDC’s Elementary Science Summit.
This report presents findings from the Prekindergarten Transmedia Mathematics Study.
This occupational profile details the skills, knowledge, and behaviors needed for success in big data fields.
This data brief from the STEM Learning and Research Center (STELAR) describes some of the steps being taken by the National Science Foundation’s Innovative Technology Experiences for Students and T
The Real World, Real Science curriculum blends climate science and data science to support students in learning about the environment.
This report explores Massachusetts’ progress toward achieving equity in computer science (CS) education.
EDC led the development of SMARTR, a website of free math and science “virtual learning experiences” (VLEs) for middle-grades students.
These three, free interactive puzzles—“Mobiles,” “Who Am I?,” and “Mystery Grid”—are popular with young people, families, and educators across the U.S. and around the world.
This report surveys state-level efforts to improve access to K–12 computer science education opportunities in the United States.
Developed by EDC, this set of eight briefs outlines research related to the challenges and recommendations for K–12 STEM education.
As part of the 2015–2020 Ready To Learn Initiative, the Corporation for Public Broadcasting (CPB) and the Public Broadcasting Service (PBS) devised a new model of community partnerships called Comm