About this resource library
From professional development materials for teachers to research reports for policymakers, EDC has produced hundreds of useful, innovative resources. This library contains a selection of some of our materials, including:
- Digital games
- Reports/studies/white papers
- Resource libraries
The Possible Worlds website offers free digital games and instructional resources to help middle school science teachers address students’ persistent misconceptions.
EDC developed four online games for middle school science students that address common misconceptions about photosynthesis, heredity, electricity, and heat transfer.
This toolkit helps build the capacity of teachers and leaders to use evidence-based practices, universal design for learning (UDL) principles, and technology to improve student engagement, motivati
This report presents detailed descriptions of five guidelines for schools and districts to consider as they draw upon interactive mobile technologies to promote students’ mathematical thinking.
This report provides an overview of EDC’s Elementary Science Summit.
This data brief from the STEM Learning and Research Center (STELAR) describes some of the steps being taken by the National Science Foundation’s Innovative Technology Experiences for Students and T
This study provides policy makers and program planners interested in youth service programs in developing countries with a history of the evolution of youth service in different regions.
EDC considers the impact of gender, inclusion, and social norms throughout the project life cycle, while respecting local culture.
This 11th edition is an update to the toolkit, which was developed for self-study teams of leader preparation program providers, state and district partners, and other stakeholders taking part in W
This report looks at the sustained effect of EDC’s Zanzibar RISE and ZTUR programs for children and teachers, including institutionalization and expansion by the government of Zanzibar and a sustained learning advantage for children who participated in the programs.
The Real World, Real Science curriculum blends climate science and data science to support students in learning about the environment.
Using data collected in Massachusetts, this study examines the relationships between schoolwide instructional observation scores and schoolwide student academic achievement and growth in state-desi
This report explores Massachusetts’ progress toward achieving equity in computer science (CS) education.
This document provides practitioners with a five-session coaching series on how to use the social and emotional learning (SEL) research literature to identify evidence-based SEL interventions to im
These three, free interactive puzzles—“Mobiles,” “Who Am I?,” and “Mystery Grid”—are popular with young people, families, and educators across the U.S. and around the world.