About this resource library
From professional development materials for teachers to research reports for policymakers, EDC has produced hundreds of useful, innovative resources. This library contains a selection of some of our materials, including:
- Digital games
- Reports/studies/white papers
- Resource libraries
EDC’s Chemistry: Concepts and Practices, a yearlong high school course curriculum, fosters grade 9–12 students’ scientific and data literacy; builds their reading, writing, and oral commun
EDC’s CME Project is a National Science Foundation–funded high school mathematics curriculum.
This brief draws on research and development supported by the National Science Foundation to highlight important considerations about STEM educational experiences for young children and professional learning for educators who provide those experiences.
A series of 14 design engineering booklets that include student and teacher guidance for implementing long-term activities, such as designing a pinball game or building a trebuchet.
This fact sheet describes the importance of equity in STEM education.
Conducted by EDC and SRI International, the study’s goal was to understand the extent to which providing access to media resources focused on critical science and engineering concepts can help children living in low-income households learn.
Executive Summary of a report that examines The Cat in the Hat Knows a Lot About That!™, a PBS KIDS multi-platform media property based on “The Cat in the Hat’s Learning Library” book series by Random House and Dr. Seuss Enterprises.
This factsheet provides a brief overview of some of EDC’s work to ensure that all young children—especially those who live in low-income communities and are members of under-represented groups—can
What can cause climate change? What would it take to colonize another world? Will another large earthquake happen in California?
This website features assessments to diagnose whether students have specific misunderstandings or misconceptions about rational numbers, such as fractions and decimals.
The investigations in Explore It! provide an experiential foundation for the development of concepts aligned with the national standards that are addressed in formal school curricula. Explore It!
The Exploring Trees & Ponds Fall, Winter, and Spring Activities feature engaging investigations that bring middle school youth outdoors each season to explore the natural world using observation, digital photography, drawing, activity challenges, and scientific experiments.
This three-part series, funded by the National Science Foundation, features engaging activities that bring middle school youth outdoors to explore the natural world using observation, digital photo
This report examines Cyberchase: Mobile Adventures in STEM, a bilingual family engagement program for families with children ages 6 to 8 years old that uses weekly text messages and media to encourage parents and kids to do fun, hands-on environmental learning activities at home.
Designed by EDC and the Ford Motor Company Fund, the Ford Next Generation Learning (NGL) initiative includes an interdisciplinary high school curriculum, professional development, and a successful