This paper presents EDC’s findings from the case studies of three National Science Foundation-funded STEM projects involving successful youth co-design team activities.
- The most appealing and engaging activities for youth are effective and accurate data collection and product creation tools.
- The use of media as a leverage to engage youth in STEM can be highly effective.
- Providing opportunities for youth to learn more about STEM, STEM topics, and STEM careers is as important as helping them to see themselves in new roles (e.g., researcher, Web designer).
Related Projects: STEM Learning and Research Center (STELAR)
Type of Resource: Research paper
Length: 18 pages