Powerful learning experiences often happen outside of the school day. EDC builds, implements, and evaluates out-of-school and nonformal programs that deliver core civic, educational, and life skills to young people in diverse environments.

In the United States, EDC’s support for out-of-school time (OST) and nonformal learning leverages children’s and youth’s strengths to help them succeed at school, engage in their communities, and lead productive and healthy lives. We design, evaluate, and provide technical assistance on high-quality OST programs that prepare young people for success—whether pursuing social and academic enrichment after school or leaving school and starting a first job.

Internationally, EDC develops and implements programs that support educational and economic opportunities for out-of-school youth. Working within the unique context of each country, we partner with governments, industry, and nongovernmental organizations to provide young people with the skills, knowledge, and opportunities they need to be market-ready and contribute to society.

Related Content

EDC Talks: How Do You Develop High-Quality Out-of-School-Time Programs?
Children can learn a lot from programs that take place outside of school hours.

4 Ways to Strengthen Youth Programs in Conflict and Crisis Areas
Building youth programs in unstable regions can be challenging. Here are four ideas for practitioners.

A Success Story in Senegal
Meet Adama Diedhiou, a participant in EDC’s workforce development program in Senegal.

A Second Chance at School in Mali
In Mali, accelerated education is helping thousands of children get back to school.

3 Ways to Stop the Summer Slide
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Resources

Here are a few of our resources on out-of-school learning. To see more, visit our Resources section.

Reports

This report details the work of EDC’s Proyecto METAS to improve education for employment, learning, and success in Honduras. Specific challenges to program implementation are discussed, as are innovative solutions.

Reports

This report covers EDC’s process evaluation of Year 1 of the iDesign project, a three-year NSF ITEST-funded project to engage underrepresented youth in designing interactive, culturally and sociall

Reports

This guide provides a conceptual framework, instruments, and tools for designing and implementing youth assessments in developing countries.

Reports

This document highlights lessons learned in implementing the youth mapping development model internationally.

Curricula

EDC’s media literacy toolbox includes activities, handouts, and curricular resources to support media literacy education in a variety of settings—classroom or afterschool program, low-tech or high-tech, children or teens.

Reports

This learning series summarizes the results of participant studies in the USAID Advancing Youth Project in Liberia. The studies explored topics in alternative basic education such as leadership,

Reports

Drawing on its extensive work in fragile environments, EDC developed this set of case studies that chronicles best practices, lessons learned, and stories of success.

Curricula

A series of 14 design engineering booklets that include student and teacher guidance for implementing long-term activities, such as designing a pinball game or building a trebuchet.

Toolkits

This toolkit links parents to a wide array of resources—including “fast facts,” fun family activities, and scholarship info—to prepare children and youth to thrive in our wired world and its workplaces.

Reports

The Learning Generation Report presents an action plan to deliver and finance an expansion of educational opportunity for more than 260 million children and youth who are not in school today.