Not all students have a high-quality STEM education, which can limit their post-secondary learning and career options. EDC works to improve the quality, effectiveness, and equity of STEM learning and teaching, giving all students a solid foundation in computer science and creating pathways to STEM careers for students from underrepresented groups, students from low-income families, and English learners.
We develop STEM curricula, digital games, and apps that engage, excite, and challenge students, aiming to foster and use technology for robust STEM experiences. And through national resource centers and collaborative research, we guide STEM research and program design.
This suite of research briefs created by EDC supports research-based implementation of 1-to-1 mobile tablet initiatives in elementary classrooms.
This executive summary captures the results of the National Survey on Supporting Struggling Mathematics Learners in the Middle Grades, a study designed and conducted by EDC.
A series of 14 design engineering booklets that include student and teacher guidance for implementing long-term activities, such as designing a pinball game or building a trebuchet.
Math for All is a multimedia mathematics professional development resource for general and special education teachers.
This brief describes the importance of expanding access to computer science (CS) learning and details EDC’s work to ensure all students have high-quality CS educations.
In this study, EDC and SRI researchers explored how time spent viewing and playing with PBS KIDS educational, noncommercial media can benefit young children’s learning, especially those growing up
This robust website includes video-based case studies of six girls as they investigate what it means to be a scientist or engineer.
Developed by EDC with support from the National Science Foundation and published by LAB-AIDS, EDC Earth Science is a full year, activity-driven high school earth science course that is ful
This data brief from the STEM Learning and Research Center (STELAR) describes some of the steps being taken by the National Science Foundation’s Innovative Technology Experiences for Students and T
This report presents detailed descriptions of five guidelines for schools and districts to consider as they draw upon interactive mobile technologies to promote students’ mathematical thinking.