Possible Worlds: A National Research and Development Center on Instructional Technology

This five-year research effort seeks to develop a series of game-based activities that can aid science and literacy instruction. The project is developing and pilot-testing game modules—built around the Nintendo DS—that infuse inquiry-based learning and literacy supports into traditional classroom practice. The modules will fit into regular science curricula and will target science misconceptions (such as those surrounding photosynthesis), reading difficulties, and motivational issues that hamper student learning and complicate science teaching. In addition to developing the games and support activities, the new center will foster greater exchange, collaboration and understanding among educators, researchers and game developers in crafting and promoting multimedia learning experiences in classroom.

Director: Cornelia Brunner

Duration: 2008–2013

Website: http://possibleworlds.edc.org/

Funders: U.S. Department of Education, Institute of Education Sciences