Possible Worlds: A National Research and Development Center on Instructional Technology is a five-year research effort that will develop a series of game-based activities to aid science and literacy instruction.
The project is developing and pilot-testing game modules—built around the Nintendo DS—that infuse inquiry-based learning and literacy supports into traditional classroom practices. The modules will fit into regular science curricula and will target issues that hamper student learning and complicate science teaching, such as:
- Science misconceptions (such as those surrounding photosynthesis)
- Reading difficulties
- Motivational issues
In addition, the center will seek to foster greater exchange, collaboration, and understanding among educators, researchers, and game developers in crafting and promoting multimedia learning experiences in the classroom.
Director: Cornelia Brunner
Funders: U.S. Department of Education, Institute of Education Sciences