In Gambia and Ghana, teenagers control animated characters named Kelvin and Lucy in an interactive computer game that helps players learn how to prevent the spread of H1N1 influenza.
Kelvin and Lucy are part of one of the three resources created by EDC in response to the virus—often known as swine flu—which entered Mexico in 2009 and spread throughout the world in a matter of weeks.
“EDC typically addresses chronic health issues like suicide and substance abuse,” says EDC’s Carmen Aldinger. “Yet, because of our experience collaborating with the World Health Organization and our expertise developing interactive materials that educate a worldwide audience, these projects are a natural fit for us.”
The hope is that eventually the CD games will be available in multiple languages and adapted for cultures all over the world.
EDC has also developed an online course to educate community leaders in North and South America about making sound decisions in schools, health care settings, workplaces, municipalities, and faith-based or community organizations on prevention, communication, and response strategies to the virus.
In addition, EDC has prepared a manual for school leaders—distributed to schools all over the world—which outlines 10 steps to pandemic planning, action, and recovery.
“We are working to educate and mobilize communities so that they are prepared if an outbreak occurs,” says Aldinger.
Originally published on January 29, 2010