John Parris is a researcher, designer, and producer with more than 25 years of experience in investigating and building high-quality, innovative educational media for students and teachers.
Parris’s work is rooted in a deep understanding of the realities of classrooms and guided by the desire to engage students and support teachers. He applies his expertise to a wide array of research and development prototypes and products for science, social studies, the arts, and interdisciplinary curricula. Parris has contributed to the development of forward-thinking, technology-based products, including Zoom In, which links history and literacy, and Possible Worlds, which explored digital games as a way to improve student understanding of phenomena that are often the subject of scientific misconceptions. He has served as a designer and producer for print, Web, mobile, and video games.
Parris has developed materials and digital strategy for the educational media initiatives at many iconic cultural institutions, including the Whitney Museum of American Art, the Smithsonian Institution, the American Museum of Natural History, the Library of Congress, and Carnegie Hall.
He holds a BFA from the University of Delaware.
"I try to consider multiple dimensions of software usability: user interface, how it functions in the classroom setting, and the demands it places on teachers and students outside class.”
Projects
Speaking Highlights
Using Interactive Metaphors and Popular Game Designs for Science Education
Designing for Mobile Classroom Games
Building Better RFPs for Serious Games
Media
Blog Posts
“Some Thoughts on Software for Teachers”
EDC, May 5, 2013
Selected Resources
This collection of essays shares insights and strategies from EDC’s work to support teachers’ professional learning, as well as links to an array of EDC’s resources for teachers.
Zoom In is a free, research-based online tool that helps students learn U.S. history while strengthening their literacy skills.
The Possible Worlds website offers free digital games and instructional resources to help middle school science teachers address students’ persistent misconceptions.
EDC developed four online games for middle school science students that address common misconceptions about photosynthesis, heredity, electricity, and heat transfer.