Jim Diamond, PhD, researches and develops digital technologies—including games and digital badge systems—to support student learning and teacher practice in K–12 classrooms. A former teacher, Diamond believes that digital tools, coupled with sound pedagogies, can help learners have more personally meaningful educational experiences.
As the instructional designer for EDC’s Zoom In, Diamond contributed to developing interactive, Common Core-aligned U.S. history lessons that support critical-thinking and literacy skills. Currently, as the co-principal investigator on Playing with the Data, he is studying how middle grade science teachers use data from game play to make decisions about instruction.
An experienced evaluator, Diamond is leading a series of short-cycle evaluations of new technologies in the New York City Department of Education’s iZone Short Cycle Evaluation Challenge as well as a formative and summative evaluation of the National Science Foundation-funded iDesign project.
Diamond has a PhD in instructional design and technology from New York University.
“History class should be about more than just memorizing dates and names. Teachers must also encourage students to explain and think about what happened, why it happened, and how historical events continue to impact the present day.”
Projects
Speaking Highlights
Open Badges for New Opportunities: Learning Anywhere, Anytime with Digital Credentials
Digital Games for History Learning or “History as Not Just One Damn Thing after Another”
Gaming After School: Boys and Girls Clubs of America Game Design Curriculum
Media
Articles
Blog Posts
“Connecting Underrepresented Youth to STEM through Culturally Relevant Game Design”
EDC Learning and Teaching Division blog, April 9, 2015
"Why Should You Care About Badges?"
Connected Learning, September 4, 2013
Selected Publications
Diamond, J., & Gonzalez, P. C. (2014). Digital badges for teacher mastery: An exploratory study of a competency-based professional development badge system. New York, NY: Education Development Center.
Schrier, K., Diamond, J., & Langendoen, D. (2010). Using Mission US: For Crown or Colony? to develop historical empathy and nurture ethical thinking. In K. Schrier & D. Gibson (Eds.), Ethics and game design: Teaching values through play (pp. 255–273). Hershey, NY: Information Science Reference.
Tally, B., & Diamond, J. (2010). History games: Where the learning potential lies.
Selected Resources
This report covers EDC’s process evaluation of Year 1 of the iDesign project, a three-year NSF ITEST-funded project to engage underrepresented youth in designing interactive, culturally and sociall