The Southern Sudan Interactive Radio Instruction (SSIRI) project is a program of the Southern Sudan Ministry of Education, Science and Technology (MoEST). Four SSIRI activities provide learning opportunities for children, adults, and teachers in South Sudan.
THELEARNINGVILLAGE: IRI programs based on the Southern Sudanese Primary School Syllabus.
Ruwwad, taken from the Arabic word for “pioneers,” is a ground-breaking program created by Palestinians, for Palestinians. Its mission is to empower Palestinian youth and the adults who serve them, so that both groups can become strong local leaders and change-makers. Since 2005, Ruwwad has been planned, designed, and implemented “by youth, for youth,” with a focus on positive leadership development for young women and men ages 14 to 30.
EDC will evaluate Adobe Systems Incorporated’s new signature initiative, Adobe Youth Voices (AYV), an international youth media making effort. Adobe and their program partners are training educators in five cities to lead youth media projects. The evaluation team will coordinate on-going evaluation to document the successes and challenges in implementing the initiative; and measure AYF effectiveness in meeting intended outcomes for teachers and students.
The Social Legacy Program (SLP) reaches out to youth and other vulnerable groups in the Europe and Eurasia region, giving them the tools they need to become local leaders and promote social change. Due to widespread socio-economic insecurity and a dramatic collapse in basic social services, these groups face great barriers to finding work and gaining viable skills, while the region on the whole struggles to make the transition towards market-oriented, democratic societies.
The Skills and Knowledge for Youth Employment (SKYE) project in Guyana seeks to strengthen youth’s access to justice and equip youth with market-driven skills and attitudes to improve their ability to transition to the workforce. SKYE will target a total of approximately 600 youth beneficiaries who do not have the necessary education, skills and behaviors for integration into the workforce; many will be school dropouts and/or involved in the juvenile justice system.
This project is designed to address high rates of juvenile delinquency in American Indian and Alaskan Native (AI/AN) communities by providing mentors for court-involved youth.
The 7th Generation staff, some of whom live in Indian country, will assist six tribes as they train up to 180 AI/AN mentors and match them with up to 180 AI/AN court-involved youth. Staff will work with the tribes to customize two effective Indian-developed approaches for mentoring youth:
The Garissa Youth Project (G-Youth Project) aims to empower youth in Kenya make sound career and life decisions as they transition from high school to the next phase of their lives. The project is also building the capacity of local institutions and networks to sustain the much-needed services that G-Youth will provide.
Funded by the State Department, EDC’s Darfur News and Information Service encourages constructive dialogue, mitigates tensions, and builds the capacity of Darfuri radio journalists to increase the provision of news and information in the region. This two year project offers news, information, and an educational shortwave broadcast service in Arabic, Fur, Masalit, and Zagawa for internally displaced persons (IDPs) and other vulnerable populations in Darfur. Special attention is given to explaining the Darfur Peace Agreement.
The Akazi Kanoze Youth Livelihoods Project, an EQUIP3 Associate Award, aims to develop a thriving youth livelihood support system in Rwanda to increase the prosperity of not only youth, but also the public and private institutions that support and benefit from youths’ productive engagement in Rwandan society. To achieve this goal, Akazi Kanoze will provide youth in Kigali with market-relevant life and work readiness training and support, hands-on training opportunities, and links into the employment and self-employment job market.
Prepara Ami ba Serbisu (PAS), which translates to “Preparing Us for Work,” is a workforce preparation program in Timor-Leste that assists rural youth (ages 16–30), many of whom dropped out of school and have little opportunity other than subsistence farming. These youth gain the skills and expertise needed to find self-employment or job opportunities and more promising futures. Over 1,500 men and women graduated from the program’s eight-month combination of off-the-job classroom instruction, on-the-job training, and livelihood accompaniment.
As part of his Middle East trip, President Barack Obama met with students at the Al-Bireh Youth Resource Development Center in Ramallah, one of several youth centers run and programmed by Education Development Center, Inc. (EDC), between 2008 and 2012, and funded by the U.S. Agency for International Development (USAID).
The Young Entrepreneurs Program (YEP) aims to better prepare Kosovo youth for work in a growing market economy and for engaged citizenship in a developing democracy. To meet this goal, the YEP team will work together with selected market areas, engaging employers and other local, regional, and national leaders to blend together resources, skills, and policies for a sustainable system of opportunities and supports for out of school and out of work young people.
The Shaqodoon program was created to provide Somali youth with greater access to training, internships, work and self-employment opportunities in order to productively engage youth and add to the stability and development of the region. Shaqodoon is Somali for “jobseekers”.
What does it take to help youth be the best they can be? The Garissa Youth (G-Youth) Project in Kenya is helping one community answer that question by providing opportunities for education, skills building, and entrepreneurship. Listen as program participants and EDC staff discuss the ways in which G-Youth is opening doors to the future for the young people of Garissa.
IDEJEN is an EQUIP3 Associate Award which was launched in 2003 to provide education and job training for youth ages 15–24 with little to no formal education. IDEJEN provides program participants support in the areas of employability and skills training, basic and vocational education, job placement and small business development. In addition to working directly with youth, IDEJEN provides technical support to different government ministries and is assisting in the development of the National Youth Policy and the Policy on Nonformal Basic Education.
Serving communities in the Three Areas, HEAR Sudan builds capacity of local stakeholders to plan, implement and monitor health and education services, helps translate this increased capacity into action, and builds community support for school governance and outreach. HEAR strengthens linkages between educators and health workers with the aim of increasing healthy girls’ and boys’ access to quality education.
EDC is working with The National Girls Collaborative Project to accomplish the following goals:
Maximize access to shared resources across projects and with public and private sector organizations and institutions interested in expanding girls’ participation in STEM (science, technology, engineering, and mathematics)
Strengthen capacity of existing and evolving projects by sharing promising practices, research and program models, outcomes, and products
Use the leverage of networks and collaborations of individual girl-serving STEM programs to create the tipping point
Most teens work by the time they graduate from high school. Although work can be a positive experience, it also has risks. Every year 100,000 teens are seriously injured on the job. To improve the safety of young workers, the center provides training for the staff of school and community-based job readiness and placement programs, preparing them to teach teens about occupational safety and health. The center also provides seminars, technical assistance, and resources to employers of youth and to other education and employment-related organizations serving youth.
EDC delivers intensive professional development for afterschool providers in the integration of academic content in afterschool programming. Created in partnership with the Afterschool All-Stars, Citizen Schools, CNYD, and Foundations Inc., the trainings emphasize experiential learning approaches, positive youth development principles, and on-going staff leadership and development.
The FunWorks is a digital library of career exploration resources for youth ages 11 to 15. The FunWorks provides “real world” experiences and uses children’s current interests and passions, such as music and sports, to help them explore exciting future careers in science, technology, engineering and mathematics (STEM). The site was designed for and by children—over 300 young people have participated in the design and launch of this one-of-a-kind collection from the initial concept to design, usability testing, and launch.
Global Kids and GameLab, an independent game company, have developed an innovative curriculum for engaging minority youth in the development and dissemination of online games. Called Playing for Keeps (P4K), the games are designed to educate youth around the world about important social issues.
Global Kids will conduct P4K on an annual basis as an afterschool program, enabling participating students to publish one professional-level, Web-based game each year.
EDC offers youth development professionals and educators comprehensive services and resources for using technology to create exciting learning environments. Created by the Morino Institute and now led by EDC, YouthLearn provides user-friendly tools to help organizational leaders and staff start or strengthen afterschool and in-school programs.
EDC is commissioned by the International Committee of the Red Cross (ICRC) to design, develop, and pilot test a Web site based on the Exploring humanitarian law (EHL) materials. Created to improve the efficiency and quality of the EHL program, the Web site will enable the ICRC to disseminate international humanitarian law among adolescents worldwide. The Web site will include online events, interactive content, and resource materials for teachers and teacher educators.