EDC has received more than $5.6 million from the National Science Foundation (NSF) to conduct research and develop programs to boost the learning and teaching of science, technology, engineering, and math (STEM).
Teachers who took professional development courses online improved their teaching practices and subject knowledge, and produced learning gains for their students. This according to a new study released by e-Learning for Educators, a 10-state consortium funded by the U.S. Department of Education’s Ready to Teach program and led by Alabama Public Television.
Shelley Pasnik of EDC’s Center for Children and Technology describes a Bill & Melinda Gates Foundation funded project to create hand-held games for the Nintendo DSi to help struggling middle-school readers.
EDC discusses the use of mobile technology, including cellphones and radio, to improve education in Africa. Projects in Zambia and Mali are highlighted, and staff members Rebecca Rhodes, Robert Spielvogel, and Lisa M. Easterbrooks are interviewed.
This year’s ITEST Summit, STEM Career Development: Nurturing Interest, Persistence &STEM Self-Efficacy, will allow participants to share knowledge, best practices, and findings from the first six years of the National Science Foundation program Information Technology Experiences for Students and Teachers, or ITEST.
Research by EDC and SRI International
finds that the literacy skills of preschoolers increased when classrooms
incorporated public TV programs, video, and games. The study was funded by
the Corporation for Public Broadcasting.
EDC and SRI International have released a study of educational programming and activities from the PBS Ready to Learn initiative. The study found preschoolers’ literacy skills increased when classrooms incorporated video and games.
Low-income children were better prepared for success in kindergarten when their preschool teachers incorporated educational video and games from public media, according to a new study conducted by Education Development Center, Inc. (EDC) and SRI International.
EDC’s Cornelia Brunner says girls prefer video games with lots of interaction between characters and their environment, and these games require much more sophisticated technology and take longer to develop.