Jim Diamond started playing—and creating—video games as a child. Nowadays, he’s in his element creating educational video games for the classroom as a research associate with EDC’s Center for Children and Technology in New York City.
For Diamond, it’s not just a job, it’s a passion. Here he describes his summer vacation attending GenCon, a gamers conference he jokingly calls “Nerd Quest.”
EDC has received more than $5.6 million from the National Science Foundation (NSF) to conduct research and develop programs to boost the learning and teaching of science, technology, engineering, and math (STEM).
Teachers who took professional development courses online improved their teaching practices and subject knowledge, and produced learning gains for their students. This according to a new study released by e-Learning for Educators, a 10-state consortium funded by the U.S. Department of Education’s Ready to Teach program and led by Alabama Public Television.
Shelley Pasnik of EDC’s Center for Children and Technology describes a Bill & Melinda Gates Foundation funded project to create hand-held games for the Nintendo DSi to help struggling middle-school readers.
EDC discusses the use of mobile technology, including cellphones and radio, to improve education in Africa. Projects in Zambia and Mali are highlighted, and staff members Rebecca Rhodes, Robert Spielvogel, and Lisa M. Easterbrooks are interviewed.
This year’s ITEST Summit, STEM Career Development: Nurturing Interest, Persistence &STEM Self-Efficacy, will allow participants to share knowledge, best practices, and findings from the first six years of the National Science Foundation program Information Technology Experiences for Students and Teachers, or ITEST.