Engaging the interest and passion of young people in science, technology, engineering, and math (STEM) is the goal of educators, researchers, and policymakers attending the eighth annual ITEST Summit, March 3–4, 2011 at the Westin Arlington Gateway in Arlington, Virginia.
After years of leading EDC work in Malawi and Zambia, Simon Richmond recently returned to the United States. He specializes in using educational technologies such as radios and iPods to enhance learning in remote communities.
Simon Richmond specializes in using technologies such as radios and iPods to enhance learning in remote communities. He recently returned to live in the United States after years of leading EDC’s work in Zambia and Malawi.
EdTech Leaders Online (ETLO), an instructional professional development project of Education Development Center, Inc. (EDC), has won an award for innovative online learning practice. The award was presented by the International Association for K-12 Online Learning (iNACOL) at its annual meeting in Glendale, Arizona.
Jim Diamond started playing—and creating—video games as a child. Nowadays, he’s in his element creating educational video games for the classroom as a research associate with EDC’s Center for Children and Technology in New York City.
For Diamond, it’s not just a job, it’s a passion. Here he describes his summer vacation attending GenCon, a gamers conference he jokingly calls “Nerd Quest.”
EDC has received more than $5.6 million from the National Science Foundation (NSF) to conduct research and develop programs to boost the learning and teaching of science, technology, engineering, and math (STEM).
Teachers who took professional development courses online improved their teaching practices and subject knowledge, and produced learning gains for their students. This according to a new study released by e-Learning for Educators, a 10-state consortium funded by the U.S. Department of Education’s Ready to Teach program and led by Alabama Public Television.
Shelley Pasnik of EDC’s Center for Children and Technology describes a Bill & Melinda Gates Foundation funded project to create hand-held games for the Nintendo DSi to help struggling middle-school readers.