Technology

Substantial investment in educational technology has led to a dramatic rise in the numbers of computers in schools—many with multi-media and Internet capabilities. According to Glenn Kleiman of the Center for Online Professional Education, the rapid influx of technology into schools is running ahead of the educational vision and careful planning necessary to put technology to good use. Several EDC centers and projects provide guidance on technology integration to schools and districts, based on the extensive research and evaluation we conduct on educational technology programs. We also develop innovative uses of technology to enhance student and teacher learning.

Innovations in End-of-Life Care: An International Online Journal and Forum for Leaders in End-of-Life Care

CAE edited and managed this international peer-reviewed journal, which was an initiative of the Robert Wood Johnson Foundation’s Last Acts Task Force on Institutional Innovation. The journal reached more than 8,000 health care providers each month and featured thematic issues that highlighted promising practices and expert commentary.

Optimizing the Impact of Online Professional Development for K–12 Teachers

This research project investigates the effectiveness of online professional development programs for teachers. Specifically, it addresses three questions: (1) How effective are online programs in improving teachers’ content knowledge and classroom practices as compared with other models of professional development? (2) How do interactions among participants and facilitators differ across online models, and how do these interactions contribute to learning? and (3) What factors make for successful online professional development programs?

The FunWorks

The FunWorks is a digital library of career exploration resources for youth ages 11 to 15. The FunWorks provides “real world” experiences and uses children’s current interests and passions, such as music and sports, to help them explore exciting future careers in science, technology, engineering and mathematics (STEM). The site was designed for and by children—over 300 young people have participated in the design and launch of this one-of-a-kind collection from the initial concept to design, usability testing, and launch.

Technology in CLaSS (Content Learning and Scientifically-Based Strategies)

TinC (Technology in Class) tests the effectiveness of a software tool, Draft:Builder (previously developed at EDC), when it is integrated into an innovative curriculum. The curriculum, The American History Idol, builds basic skills in finding the main idea, locating supporting details, organizing information, and writing a persuasive essay. It draws on biographies of historical figures, thus linking social studies and English language arts. The software tool helps students create outlines and draft text.

dot-EDU—DRC—Improving Basic Education for Girls

EEC’s YouthLearn Initiative has been awarded this sub-task of designing training materials for the IES-led dot-EDUDRC—Improving Basic Education for Girls. This work has included revising existing training materials around student-centered learning and contributing to the design of a train-the-trainer professional development strategy.

Head Start Mentor-Coach Instructional Design

CC&F/EDC is collaborating with Early Childhood Associates, Inc., and RISE Learning Solutions to develop a four-unit, multimedia training package for Head Start mentor-coaches. The Head Start mentor-coach instructional design will prepare mentor-coaches to guide teachers in adopting research-based practices that foster young children’s language and literacy development. The instructional design’s distributed learning model will include tutored video instruction and Web-based learning.

National Center for the Study of Supported e-Text (NSeT)

The National Center Supported e-Text in Electronic Environments, in collaboration with research teams across the country, is conducting a systematic program of research over five years to investigate the following four research questions: (1) What characteristics of supported electronic text (e-text) facilitate or impede access to and learning of academic content for students with a range of disabilities? (2) Does supported e-text improve learning of academic content in actual educational settings with typical resources and levels of teacher support?

Global Kids: Playing 4 Keeps Evaluation

Global Kids has asked CCT to serve as the program evaluator and Global Kids’ formative research partner for the Playing 4 Keeps program. Global Kids have developed an innovative curriculum for engaging traditionally underserved youth in the development and dissemination of online games, called Playing 4 Keeps (P4K). The P4K games are designed by the program’s youth participants to educate their peers around the world about important social issues.

Gender and Science Digital Library (GSDL)

GSDL provides high-quality digital resources to: (1) help educators promote interest and engagement with STEM (science, technology, engineering and mathematics) education by learners of all ages, particularly females; (2) encourage learners to pursue science education and future careers in science; (3) provide an inter-disciplinary examination of the role of gender in the creation, teaching, and learning of science; and (4) build community among all interested users for the purposes of inquiry, information exchange, best practices development, and mentoring.

Liberty and the Pursuit of Happiness: Narrative as a Lens on History

EDC is creating a series of online professional development course for teachers of American History. The courses will assist teachers in building their skills as historians, using primary source documents in the classroom, and making use of local historical sites and museums. Each course includes online readings, interactive activities, online discussions, assessments, and other Web-based resources. Additionally, EDC will train and support facilitators to deliver each of the courses to teachers from school districts participating in the project.