The National Science Digital Library (NSDL) is an online portal for education and research on learning in
Science, Technology, Engineering, and Mathematics (STEM). The NSDL Youth Resources project (NYR) is designed to increase utilization of the NSDL by middle school students and their teachers by adding relevant, high-quality and engaging content. The project focuses on the quality, accessibility, and interactivity of content to determine what student’s identify and conceptualize as high-quality online STEM content.
EDC is developing an interactive, animated CD-ROM for high school students in West Africa to teach them about Pandemic H1N1 2009 influenza. Through this e-Learning multimedia product—with computer games and a comic style story—students will learn about the transmission and dangers of the H1N1 virus, necessary skills to protect themselves, and how to communicate with parents, relatives, and friends about the dangers of transmission and appropriate preventive actions.
EDC is developing a web-based course on pandemic preparedness and response for communities. The primary audience is local decision-makers and practitioners, with additional modules for specific audiences.
Working in collaboration with Save the Children, EDC is using its existing organizational structures in Blantyre to design and produce a minimum of 10 audio programs as part of an IRI pilot program for strengthening Early Childhood Development (ECD) in Malawi’s Community Based Child Care Centers (CBCCs). During the pilot phase, EDC is overseeing the full development of ECDIRI programs; this includes scriptwriting, studio production, collaboration with Save the Children on pilot roll out, and formative evaluation of lessons.
The Living Room Candidate is an online exhibition developed by the Museum of the Moving Image that presents more than 250 television commercials from every U.S. presidential election since 1952. The site includes a searchable database and features commentary, historical background, election results, and navigation organized by both year and theme.
Teachers’ Domain: Engaging Alaska Natives with the Geosciences collection aims to increase Alaska Natives’ exposure to and involvement with geoscience-related issues that are directly relevant to their lives. CCT will conduct the evaluation of the collection to examine the ways in which teachers are accessing and using the media materials and the impact on both native and non-native Alaskan high school students.
Mission America: The Road to Revolution (working title) is an adventure game (the first in a proposed series of ten) that immerses middle school-aged students and game players in historical events and personalities in colonial Boston during the years leading up to the American Revolution. The game is one seven prototype projects funded by the Corporation for Public Broadcasting’s $20 million the American History and Civics Initiative, which seeks to develop multi-platform interactives that will engage youth in deepening their knowledge of history and civics.
EDC is conducting a two-year pilot study to address critical methodological challenges inherent in doing longitudinal research linking informal science, technology, engineering, and mathematics (STEM) experiences and school achievement: first, addressing selection bias through careful selection of a comparison group that is comparable to the intervention group, and second, developing a qualitative design that both complements and extends the quantitative data collected.
Eyes on Bullying is a national, multimedia bullying prevention program designed to provide parents and caregivers with user-friendly and effective ways to learn the essential principles of bullying prevention. The multimedia program, initially developed for IBM employees, includes a 42-page Toolkit with key information, resources, and six skill-building activities for caregivers and parents to use with children.
TEACH-VIP is a comprehensive violence and injury prevention and control curriculum, developed by the World Health Organization and a global network of experts, covering a wide range of topics, designed to be delivered as face-to-face training. To make this curriculum more widely available, EDC created an instructional design approach for conversion of the face-to-face exercises and materials into an electronic, self-paced format with interactive lessons for the World Wide Web and CD-ROM.
HP Learning Initiative for Entrepreneurs (HPLIFE) is partnering with EDC to train students, entrepreneurs, and small business owners to apply IT and business skills so they can establish and grow a business, build successful companies, and create jobs. EDC supports program participants with training and a variety of resources. Features of the program’s e-learning website are highlighted in this video.
Nearly 1,000 Boston Public School students from 15 schools are part of a multimedia project called Adobe Youth Voices which lets youths tackle issues important to them, such as quitting smoking and healthy eating. Boston is one of several cities from around the globe involved in the program, which EDC helps implement for the Adobe Foundation.
A free electronic tool that quickly and accurately measures the reading progress of young children is now available for use by teachers in the developing world. An adaptation of USAID’s paper-based Early Grade Reading Assessment (EGRA), eEGRA was created by EDC and runs in Microsoft’s Excel spreadsheet software.
Public Television Channel THIRTEEN (WNET/NY) is launching Flight to Freedom, its second free interactive history game in its “Mission US” series. An EDC study of the first game in the series found “measurable gains in students’ historical knowledge and skills,” and found positive feedback from teachers.