Scratch, developed by the Lifelong Kindergarten Group at the MIT Media Lab, allows young people to program their own interactive stories, games, animations, and simulations, and share their creations with one another on the Web. In the process, they have opportunities to learn important mathematical and computational concepts, while also learning to think creatively, reason systematically, and work collaboratively-essential skills for success in the STEM (science, technology, engineering, and mathematics) workforce of the 21st century.
The Regional Educational Laboratory Northeast and Islands (REL-NEI) is one of ten regional laboratories and has a mission to help pre-K–16 educators use the best available evidence to make decisions leading to improved student achievement and reduced performance gaps.
EDC is examining the ways that ITEST (Innovative Technology Experiences for Students and Teachers) for teacher education projects leads to changes in classroom practice.
Specifically, the project seeks to understand what kinds of professional development activities promote and/or influence changes in teaching practices and the integration of innovative technologies in the classroom.
The Oceans of Data project aims to find out how research on learning can inform the design of interfaces and technology tools to enable high school students to access and use scientific data gained from science cyberinfrastructure projects.
To accomplish this goal, project staff will
Perform a literature review
Interview experts from relevant disciplines, such as climate science, mathematics education, and visual analytics
Padres Unidos por la Salud y el Éxito de Nuestros Hijos will assess two intervention components aimed at reducing behaviors among youth that lead to elevated levels of HIV/AIDS in urban Latino communities.
EDC is creating a series of online professional development course for teachers of American History. The courses will assist teachers in building their skills as historians, using primary source documents in the classroom, and making use of local historical sites and museums. Each course includes online readings, interactive activities, online discussions, assessments, and other Web-based resources. Additionally, EDC will train and support facilitators to deliver each of the courses to teachers from school districts participating in the project.
The Coaching Cycle project is creating an online professional development course for K–8 mathematics instructional coaches in rural areas and small schools who do not have access to regular districtwide professional development.
The course will build participants’ coaching skills through the use of classroom artifacts, such as student work, videotapes, and transcripts drawn from the classroom.
The Coaching Cycle project will also examine how online learning and instructional coaching change teachers’ instructional practices and increase student achievement.
The Innovative Technology Experiences for Students and Teachers (ITEST) program is designed to increase opportunities for students and teachers to learn about and use information technologies within the contexts of science, technology, engineering, and mathematics.
Youth-based projects that have strong emphases on career and educational paths
EQuALLS2 increases access to quality basic education and livelihood skills in areas most affected by conflict and poverty in the Philippines (primarily the Muslim areas in the Mindanao island group in the south). EQuALLS2 is a large-scale project that seeks to benefit 345,000 children and youth in 37 municipalities and four cities by training 37,238 educators and school officials, building the capacity of 850 local education stakeholder groups, and expanding local education resources through public-private partnerships.
The Technology Tools for Teaching and Training (dot-EDU T4) project seeks to assist the education departments in the Indian states of Madhya Pradesh, Bihar, Karnataka, Rajasthan, Chhattisgarh, Jharkhand, and Delhi, for quality teaching and learning for the primary education sector. To this end, dot-EDU T4 has created interactive, multimedia tools in audio, video, and software formats that established new standards for education quality while delivering education services on a large scale and reaching out to girls and other vulnerable populations.
This project, through a cooperative agreement with the NSF, is establishing and maintaining the Discovery Research (DR) K–12 learning resource network, known as CADRE, with the aim of advancing the state of research and evaluation in STEM education and promoting the goals of the DR K–12 program. CADRE provides support services to grantees of this program, which enhances student and teacher learning of the STEM disciplines through the development, implementation, and study of resources, models, and technologies.
EDC’s Center for Children and Technology (CCT) is conducting a five-year study, funded by the National Science Foundation, to investigate the impact of an online professional development course on (1) teacher content and pedagogical knowledge and (2) student knowledge.
CCT is working in partnership with PBS TeacherLine New York and the Buffalo PBS affiliate WNED on the study.
Apps can engage kids in the study of math, but what are they really learning? EDC is interviewed about its work with Boston public television station WGBH and the Next Generation Preschool Math program to evaluate the effectiveness of several apps.
EDC is part of the winning team to receive a two-year, $1 million Fast Track Award from the U.S. Department of Education’s Institute of Education Sciences to create and study a tablet-based interactive digital game for middle school history classrooms.
The Southern Sudan Interactive Radio Instruction (SSIRI) project is a program of the Southern Sudan Ministry of Education, Science and Technology (MoEST). Four SSIRI activities provide learning opportunities for children, adults, and teachers in South Sudan.
THELEARNINGVILLAGE: IRI programs based on the Southern Sudanese Primary School Syllabus.
USAID’s Decentralized Basic Education (DBE) Program Objective 2 seeks to improve the quality of teaching and learning in Indonesia’s public and private sector primary schools. DBE 2 builds upon successful aspects of recent initiatives in Indonesia to improve educational quality through new attention to strengthening teacher training and improving school learning environments. The DBE 2 Partnership works with public and private sector partners to develop a more comprehensive system of teacher professional development.
EDC contributes to Bosnia and Herzegovina’s economic growth by identifying “high impact” information and communication technologies (ICT) applications that will quickly and significantly improve the competitiveness of small and medium enterprises (SMEs) in entire industries.
Hewlett-Packard and EDC are partnering with the Institute of Small and Medium Enterprises Development, Non-Formal and Informal Education, and the College of Management in Mahidol University to implement a Community Enterprise Support Project (CESP)
The goal of CESP is to support the economic development of working-poor communities in Bangkok.