EDC worked with historians, interactive media designers, TV producers, and teachers to understand and analyze how educators can harness young people’s interest in video games, digital storytelling, and sharing to deepen students’ grasp of U.S. History.
As technology businesses are booming in Jordan, educators are striving to prepare schools and students to keep pace. In 2003, an education initiative was launched to upgrade technology skills and knowledge. EDC’s Daniel Light spent time in these classrooms evaluating the program.
In collaboration with a variety of technology-related organizations and nonprofits, EDC will co-host a nonpartisan inaugural event on January 20, 2009, at the Corcoran Gallery of Art in Washington, D.C. Throughout the evening, a specially-created multi-media networking site will broadcast live video from the event and from inaugural celebrations across the country.
Most Somali children have known nothing but war. Said Yasin, who develops educational programs in this African nation, is continually amazed and inspired by students’ unquenchable desire to learn—even under dire circumstances. On a recent visit to the United States, Yasin reflected on the radio-based instruction program that reaches 250,000 children and more than 7,000 teachers.
A new series of online courses from EDC is helping U.S. history teachers make the most of primary source documents, such as letters, pamphlets, and journals, and trips to historical sites to enhance the learning experience for their students.
Like many technology-focused educators, EDC’s Bob Spielvogel concentrates on applying technology to improving the quality of learning and teaching, expanding online educational content, and providing access to education in the world’s remote areas.
TEACH-VIP E-Learning presents a comprehensive list of topics to online learners, including injury prevention, measuring injuries and violence, and policy development and advocacy, as well as problem-specific content and self-assessments.
EDC program staff will develop systems for teacher management and professional development as well as create a rich variety of classroom resources, including Interactive Radio Instruction (IRI) programs for Malian children in all grades.
An EDC project will bring together students, teachers, and game developers to design and evaluate digital games and learning tools, built around the Nintendo DS, for classroom science and literacy lessons.
Education Development Center, Inc. (EDC) has been awarded $9.2 million by the U.S. Department of Education to serve as a National R&D Center on Instructional Technology, investigating how video games can be used in middle school classrooms.
Armed conflict in Somalia has forced people to flee their homes and has sent many into makeshift housing and camps. Using shortwave radio to reach these people, EDC produces and broadcasts instructional segments on basic reading, math, and life skills such as health and conflict prevention.
Before war ground business to a halt in the mid-1990s, Bosnia had been a vibrant center of engineering in Eastern Europe. Today, as the region rebuilds after years of conflict, unemployment rates top 50 percent, and the industrial sector is struggling to be competitive again on the world market.
“Bosnia has an emerging economy with huge opportunities,” says EDC’s Janice Brodman. “But most companies are working with outdated skills and tools.”
EDC’s Daniel Light of the Center for Children and Technology was in Amman, Jordan, this week to renew the Jordan Education Initiative (JEI), a country-wide program that EDC is evaluating with partners, RTI International and WorldLinks Arab Region.
EDC in collaboration with partners in education, youth media and business, is creating a youth-produced, Web-based media series and companion educator materials on science and engineering careers, targeting girls from underserved groups (minority populations, youth of low socioeconomic status and those with disabilities). The Girls Communicating Career Connections (GC3) project’s media series—short video segments produced by middle school aged girls—will capture the inquiry-based learning experiences of girls, as they investigate what it means to be a scientist or engineer.