An EDC project will bring together students, teachers, and game developers to design and evaluate digital games and learning tools, built around the Nintendo DS, for classroom science and literacy lessons.
Education Development Center, Inc. (EDC) has been awarded $9.2 million by the U.S. Department of Education to serve as a National R&D Center on Instructional Technology, investigating how video games can be used in middle school classrooms.
Armed conflict in Somalia has forced people to flee their homes and has sent many into makeshift housing and camps. Using shortwave radio to reach these people, EDC produces and broadcasts instructional segments on basic reading, math, and life skills such as health and conflict prevention.
Before war ground business to a halt in the mid-1990s, Bosnia had been a vibrant center of engineering in Eastern Europe. Today, as the region rebuilds after years of conflict, unemployment rates top 50 percent, and the industrial sector is struggling to be competitive again on the world market.
“Bosnia has an emerging economy with huge opportunities,” says EDC’s Janice Brodman. “But most companies are working with outdated skills and tools.”
EDC’s Daniel Light of the Center for Children and Technology was in Amman, Jordan, this week to renew the Jordan Education Initiative (JEI), a country-wide program that EDC is evaluating with partners, RTI International and WorldLinks Arab Region.
EDC in collaboration with partners in education, youth media and business, is creating a youth-produced, Web-based media series and companion educator materials on science and engineering careers, targeting girls from underserved groups (minority populations, youth of low socioeconomic status and those with disabilities). The Girls Communicating Career Connections (GC3) project’s media series—short video segments produced by middle school aged girls—will capture the inquiry-based learning experiences of girls, as they investigate what it means to be a scientist or engineer.
An EDC-sponsored after-school project where girls produce videos about careers in
science and engineering recently received a donation of “flip cameras.” The cameras will enable the girls to produce Web-based personal vignettes in which they explore their dream careers.
Blogs, wikis, social networking sites—these and other online tools are rapidly becoming as familiar to students as pens and pencils. Now, a new EDC Web workshop is helping teachers keep up by enabling them to learn more about safe and effective use of these tools in the classroom.
EDC’s Pam Buffington works in
Gardiner, Maine, a small town at the head of the Kennebec River. As
state liaison for the Northeast and Islands Regional Educational
federally funded research center at EDC, she advises Maine
decision-makers on education policy. She has years of classroom
experience, most recently working with teachers to integrate technology
into their classrooms. Buffington spoke to us about her work supporting
elementary school teachers in Maine School
Administration District #11.
Lalao Evangeline is curriculum coordinator for the Toamasina II school district in Madagascar. This year she and a group of colleagues joined coordinators from five other districts in an effort to remake teacher training in their country.
A new multimedia CD and Web site captures EDC’s six-year, 30-country technology initiative that expanded and deepened learning around the world. Since 2001, the program—known as dot-EDU—has worked with communities to implement a variety of information and communication technology programs. The presentation examines common themes and lessons learned, and also highlights specific technology applications and the impact they can have.
Where do teachers find good material for geography, science, and social studies lessons? National Geographic is often a first choice. The venerable magazine has a trove of materials available online—from lesson plans to printer-friendly maps to interactive games and activities. When it was time for National Geographic to update its educational Web sites, the media company turned to EDC’s Center for Children and Technology.
Keeping young people in school longer and improving teacher quality are two top challenges facing educators in Yemen today. Leaders from public and private sectors as well as members of the international donor community and the Ministry of Education met recently to focus on ways to propel Yemen’s education system forward through the use of information and communication technologies (ICT). The summit was convened by the Ministry and EDC.
Even when students can read, do they always understand? That is the concern of EDC’s literacy experts, who are exploring the use of technology in boosting three key aspects of reading comprehension: identifying themes, sorting information, and connecting ideas.
A lush mangrove forest with its wealth of tropical plants, animals, and sea organisms, one of the most biodiverse wetland habitats on the planet, thrives just off the coast of Colombia. For children in a local neighborhood, the mangroves are a gateway to discovering ecology—and computer software.
The votes are in, and Jane Addams, the social reformer and Nobel Peace Prize recipient, has been selected as the “American History Idol.” Inspired by the hit TV show American Idol, EDC created a curriculum unit where students write persuasive essays on key historical figures, and the class then votes on who had the greatest impact. To gather, organize, and present information for their essays, students use the software program Draft: Builder, originally developed at EDC and now published by Don Johnston, Inc.
Education Development Center (EDC) will host educators from 33 states who have cultivated youth interest in science and technology, to share their strategies after four years in a $73 million program funded by the National Science Foundation (NSF). Participants in the Information Technology Experiences for Students and Teachers (ITEST) program will talk about their projects and experiences at a symposium February 6-8, along with policymakers and research and business leaders interested in boosting youth interest in science-related careers.
In Uganda, where interruptions to the power supply are frequent, Internet
access is spotty. But a low-cost, low-energy computer lab set up for training rural teachers averts these problems, which tend to damage computer equipment and make it hard to reliably access the Web.
Building on young people’s natural creativity and interconnectedness, Adobe Systems Incorporated has launched a five-year, $10 million program to encourage young people to use multimedia tools, such as film, digital art, and animation, to comment on their world and take an active role in their communities.
Watch young people at home today, and you’re likely to see them managing technology with an ease that can inspire awe and envy. They text and they IM; they Google and they design their own Web pages; they download music and burn CDs—all in service of their friendships, romances, interests, and hobbies. But watch young people at school, and you’re more likely to find them seated at desks, listening to lectures, reading from textbooks, and penciling in little oval bubbles on standardized tests.
professional education for teachers and administrators has been a
rapidly expanding industry over the past several years. Educators and
districts across the country have been drawn to the convenience
provided by online courses and workshops. But how effective are these
courses, and what features determine the success of an online offering?
EDC’s FunWorks project has teamed up with technology giant Cisco Systems, Inc., and the National Center for Women & Information Technology to increase awareness of education and career opportunities for girls and women in math, computing, and technology.