A new study conducted by Education Development Center, Inc. (EDC), and SRI International found that the acquisition of essential early math skills, such as counting, recognizing numerals, recognizing shapes, and patterning, increased significantly among four- and five-year-old children from economically disadvantaged communities who participated in a 10-week PBS KIDS Transmedia Math Supplement initiative. Transmedia includes the use of familiar characters, settings, and stories across different media formats.
Educators who want to bring technology-infused Common Core lessons to struggling students and those with disabilities can turn to the new website PowerUp WHATWORKS. EDC staff are a part of the team that developed this innovative resource.
EdTech Leaders® Online enables state departments of education, school districts, regional educational service centers, colleges and universities, and other educational organizations to develop local capacity to provide online professional development for teachers and administrators and online courses for students.
Malawi primary schools face issues of large classes, high repetition rates, and teachers who resort to lectures and other marginally effective rote learning techniques to teach crowded classrooms. The Malawi Tikwere! (Let’s go up!) program uses interactive radio instruction (IRI) broadcasts to address these issues and bring student-centered instruction to primary schools countrywide.
STEP works with the Ministry of National Education (MEN for its initials in French) to build the capacity of its personnel to offer high-quality training and support to Madagascar’s growing numbers of teachers and schools. Based on STEP’s successful pilot program in the provinces of Toliara, Fianarantsoa, and Tamatave, MEN is expanding the program nationally with technical assistance from EDC.
The Hewlett-Packard Learning Initiative for Entrepreneurs (HPLIFE)is a global program that helps students, potential entrepreneurs, and small business owners establish and grow their businesses by providing online and face-to-face training in IT and business skills. EDC has developed an online modular curriculum for HPLIFE that covers the topics of finance, marketing, operations, and communication.
Mission US is an interactive adventure game designed to improve the understanding of American history by students in grades 5 through 8. Over the next several years, the project will develop four Web-based American history video games and accompanying pedagogical support materials.
The YES (Youth Employability Skills) Network will connect the supply and demand side of labor in Macedonia through various interventions in order to raise the quality of workers and connect them more readily to jobs.
The Mali USAID/ PHARE program (Programme Harmonisé d’Appui au Renforcement de l’Education) supports the Malian Ministry of Education’s efforts to improve the quality of elementary education, with an emphasis on literacy. This five-year program works nationally, reaching over 40,000 classrooms and 500,000 students. Known as “Road to Reading” in English, the program will produce and broadcast Interactive Radio Instruction (IRI) programs for grades 1–6 with dual instructional objectives for teachers and students.
The Excellence in Innovation project identifies “high impact” information and communications technologies (ICTs) that can quickly and significantly strengthen the competitiveness of target industries. The project co-invests with local entrepreneurs to create self-sustainable “e-BIZ Enterprises,” which offer the high impact ICT services at affordable prices to all businesses in a target industry. The goal: more competitive and profitable small and medium enterprises, more and better jobs, high levels of local co-investment and foreign direct investment.
Possible Worlds: A National Research and Development Center on Instructional Technology is a five-year research effort that will develop a series of game-based activities to aid science and literacy instruction.
The project is developing and pilot-testing game modules—built around the Nintendo DS—that infuse inquiry-based learning and literacy supports into traditional classroom practices.
Supported Literacy for Adolescents is a research-based literacy program. Its goal is to improve reading, writing, and comprehension among both high-risk and typically achieving populations. The program is deeply rooted in standards-based curriculum design, and all components of the program align with national reading and writing standards, as well as selected content standards.
EDC has been awarded more than $14 million in multi-year grants from the National Science Foundation (NSF) to begin new initiatives or to continue ongoing work to enhance science and mathematics teaching and learning from preschool through high school.
This project is developing activity materials for informal science educators who work with middle school youth as they investigate nature. It also involves controlled applied research to study how different modes of visual representations and the units impact the attitudes of the participating youth and their preparation for future learning.
Collaborators on this project are Program Evaluation and Research Group (PERG), Boston Nature Center, and the University of New Hampshire 4-H.
EDC’s EdTech Leaders Online (ETLO) is now offering Common Core State Standards (CCSS) courses in Mathematics and English Language Arts (ELA) to help teachers and administrators better prepare students for college and careers.
The Regional Educational Laboratory Northeast and Islands (REL-NEI) is one of ten regional laboratories and has a mission to help pre-K–16 educators use the best available evidence to make decisions leading to improved student achievement and reduced performance gaps.
Scratch, developed by the Lifelong Kindergarten Group at the MIT Media Lab, allows young people to program their own interactive stories, games, animations, and simulations, and share their creations with one another on the Web. In the process, they have opportunities to learn important mathematical and computational concepts, while also learning to think creatively, reason systematically, and work collaboratively-essential skills for success in the STEM (science, technology, engineering, and mathematics) workforce of the 21st century.
EDC is examining the ways that ITEST (Innovative Technology Experiences for Students and Teachers) for teacher education projects leads to changes in classroom practice.
Specifically, the project seeks to understand what kinds of professional development activities promote and/or influence changes in teaching practices and the integration of innovative technologies in the classroom.
The Oceans of Data project aims to find out how research on learning can inform the design of interfaces and technology tools to enable high school students to access and use scientific data gained from science cyberinfrastructure projects.
To accomplish this goal, project staff will
Perform a literature review
Interview experts from relevant disciplines, such as climate science, mathematics education, and visual analytics
Padres Unidos por la Salud y el Éxito de Nuestros Hijos will assess two intervention components aimed at reducing behaviors among youth that lead to elevated levels of HIV/AIDS in urban Latino communities.
EDC is creating a series of online professional development course for teachers of American History. The courses will assist teachers in building their skills as historians, using primary source documents in the classroom, and making use of local historical sites and museums. Each course includes online readings, interactive activities, online discussions, assessments, and other Web-based resources. Additionally, EDC will train and support facilitators to deliver each of the courses to teachers from school districts participating in the project.
The Coaching Cycle project is creating an online professional development course for K–8 mathematics instructional coaches in rural areas and small schools who do not have access to regular districtwide professional development.
The course will build participants’ coaching skills through the use of classroom artifacts, such as student work, videotapes, and transcripts drawn from the classroom.
The Coaching Cycle project will also examine how online learning and instructional coaching change teachers’ instructional practices and increase student achievement.