The Massachusetts Computing Attainment Network (MassCAN), a coalition of businesses and nonprofits including EDC, is working with teachers, technology companies, and policymakers to bring computer science into the classroom and get students excited about studying the field.
Sponsored by the National Science Foundation (NSF) in conjunction with EDC, the event is part of a national series of workshops and will be held May 12 at the Franklin W. Olin College of Engineering in Needham, Massachusetts.
To help inform career and technical education (CTE) discussions and policy-making, EDC has published a new white paper, Opportunities and Challenges in Secondary Career and Technical Education, which will be presented during the 2014 Association for Career & Technical Education (ACTE) Policy Seminar today in Washington, D.C.
The Literacy, Language, and Learning Initiative (L3) helps Rwanda’s Ministry of Education (MINEDUC) develop and implement new national standards for literacy (in English and Kinyarwanda) and numeracy, aiming to improve students’ reading and mathematics skills in grades 1 to 4, as well as their English language proficiency. In partnership with MINEDUC, L3 works with pre-service and in-service facilitators to introduce proven reading and mathematics teaching strategies and with community volunteers to support struggling learners.
The recent “Hour of Code,” held during Computer Science Education Week, gave students firsthand experience with computer programming. Why is this type of familiarity so important? Because computer science gives students the tools they need to engage in creating technology, explains EDC’s Jim Stanton, executive director of the MassCAN initiative to expand computer science education in Massachusetts.
EDC’s Shari Kessel Schneider discusses the role educators and parents can play in preventing teens from sending sexually explicit text messages (sexting) and in helping them understand that such images can remain online indefinitely.
EDC has received a $50,000 grant to support a statewide coalition effort to expand computer science education in Massachusetts and inspire students to take coding and other computer courses. The grant was awarded by the Boston Foundation, which seeks to address pressing needs in the Greater Boston community.
A new study conducted by Education Development Center, Inc. (EDC), and SRI International found that the acquisition of essential early math skills, such as counting, recognizing numerals, recognizing shapes, and patterning, increased significantly among four- and five-year-old children from economically disadvantaged communities who participated in a 10-week PBS KIDS Transmedia Math Supplement initiative. Transmedia includes the use of familiar characters, settings, and stories across different media formats.
Educators who want to bring technology-infused Common Core lessons to struggling students and those with disabilities can turn to the new website PowerUp WHATWORKS. EDC staff are a part of the team that developed this innovative resource.
EdTech Leaders® Online enables state departments of education, school districts, regional educational service centers, colleges and universities, and other educational organizations to develop local capacity to provide online professional development for teachers and administrators and online courses for students.
Malawi primary schools face issues of large classes, high repetition rates, and teachers who resort to lectures and other marginally effective rote learning techniques to teach crowded classrooms. The Malawi Tikwere! (Let’s go up!) program uses interactive radio instruction (IRI) broadcasts to address these issues and bring student-centered instruction to primary schools countrywide.
STEP works with the Ministry of National Education (MEN for its initials in French) to build the capacity of its personnel to offer high-quality training and support to Madagascar’s growing numbers of teachers and schools. Based on STEP’s successful pilot program in the provinces of Toliara, Fianarantsoa, and Tamatave, MEN is expanding the program nationally with technical assistance from EDC.
Mission US is an interactive adventure game designed to improve the understanding of American history by students in grades 5 through 8. Over the next several years, the project will develop four Web-based American history video games and accompanying pedagogical support materials.
The Hewlett-Packard Learning Initiative for Entrepreneurs (HPLIFE)is a global program that helps students, potential entrepreneurs, and small business owners establish and grow their businesses by providing online and face-to-face training in IT and business skills. EDC has developed an online modular curriculum for HPLIFE that covers the topics of finance, marketing, operations, and communication.
The Mali USAID/ PHARE program (Programme Harmonisé d’Appui au Renforcement de l’Education) supports the Malian Ministry of Education’s efforts to improve the quality of elementary education, with an emphasis on literacy. This five-year program works nationally, reaching over 40,000 classrooms and 500,000 students. Known as “Road to Reading” in English, the program will produce and broadcast Interactive Radio Instruction (IRI) programs for grades 1–6 with dual instructional objectives for teachers and students.
The Excellence in Innovation project identifies “high impact” information and communications technologies (ICTs) that can quickly and significantly strengthen the competitiveness of target industries. The project co-invests with local entrepreneurs to create self-sustainable “e-BIZ Enterprises,” which offer the high impact ICT services at affordable prices to all businesses in a target industry. The goal: more competitive and profitable small and medium enterprises, more and better jobs, high levels of local co-investment and foreign direct investment.
The YES (Youth Employability Skills) Network will connect the supply and demand side of labor in Macedonia through various interventions in order to raise the quality of workers and connect them more readily to jobs.
Possible Worlds: A National Research and Development Center on Instructional Technology is a five-year research effort that will develop a series of game-based activities to aid science and literacy instruction.
The project is developing and pilot-testing game modules—built around the Nintendo DS—that infuse inquiry-based learning and literacy supports into traditional classroom practices.