Students today need to have the ability to work with big data, but many schools are not yet teaching the essential skills required. Ruth Krumhansl discusses the efforts of EDC’s Oceans of Data Institute to change this.
EDC’s Oceans of Data Institute has created an first-of-its-kind occupational profile for careers in big data. The profile was compiled by a panel of experts and validated by more than 100 big data professionals.
EDC has selected 10 new recipients for its highly competitive annual CADRE Fellows Program. Recipients receive a one-year fellowship to work with the Community for Advancing Discovery Research in Education (CADRE), a resource network for STEM education researchers supported by the National Science Foundation (NSF).
EDC radio programs are enabling learning to continue in Liberia, despite the Ebola crisis. The radio lessons are also helping boost students’ morale, especially in areas hit hardest. EDC’s Lisa Hartenberger Toby describes the program for the Chronicle of Philanthropy.
EDC’s work in Liberia was featured during a recent BBC broadcast on education during the Ebola crisis. The segment highlighted ways in which the USAID-funded Advancing Youth Project is bringing education to learners through interactive audio instruction broadcast on local radio stations. It begins at 39:00.
As Ebola rages across West Africa, nongovernmental organizations such as EDC are finding creative ways to continue to deliver programming. Lisa Hartenberger Toby discusses the importance of education and how radio can be used as a teaching tool when it is unsafe to gather in classrooms.
EDC, in collaboration with the American Psychiatric Association, the American Psychological Association, and the National Association of Social Workers, will establish a new Mental Health and HIV/AIDS Training Resource Center.
This project has researched, designed, and developed the SolveMe Mobiles app, a digital learning environment using specific mathematical puzzles to support the transition from arithmetic to algebra for middle school students. The app is designed to support logical thinking in a social environment by allowing users not only to solve puzzles but also to build and share them as well. The project team has prototyped several additional apps that could support solving, building, and sharing mathematics puzzles.
A panel of STEM, education, and industry experts from across the country will gather at EDC to define the skills and knowledge needed to compete in a big-data-centered economy. The resulting occupational profile will serve to inform conversations about K–16 STEM education and college and career readiness. Hosted by EDC’s Oceans of Data Institute, the meeting will take place August 15–16 in Waltham.
EDC has launched a new website for teachers who are interested in learning how to use digital games to enhance classroom learning. Called “Possible Worlds,” the website was developed by EDC’s Center for Children and Technology for teachers who may not be “gamers” but would like to facilitate science learning for their middle grade students.
Even young kids are learning to code, and some of the toys and games available today are helping them develop computational thinking. But what is computational thinking? Forbes asked, and EDC’s Wendy Martin and Francisco Cervantes answered.
In a three-part series, EDC’s Katherine McMillan Culp discusses how video games can be used for educational purposes. She explores some of the lessons learned from the Possible Worlds digital games project.