Build IT is an afterschool and summer program for underserved middle school girls that capitalizes on its participants interest in design and communication technologies by engaging them in hands-on, collaborative, real-world experiences. This project, a collaboration between SRI International and Girls Inc of Alameda County (GAIC). This Innovative Technology Experiences for Students and Teachers (ITEST) project is funded by the National Science Foundation and supported by the Learning Resource Center at EDC.
Green Energy Technologies in the City (GET City), a collaboration between Michigan State University and Lansing Boys and Girls Club, is a program designed to empower inner-city youth to become community science experts in energy sustainability and environmental health topics. This Innovative Technology Experiences for Students and Teachers (ITEST) project is funded by the National Science Foundation and supported by the Learning Resource Center at EDC.
Community for Rural Education Stewardship and Technology (CREST) a project for students and teachers, uses Web design, ethnography, and Geographic Information Systems (GIS) to address community challenges in rural areas of Maine. This Innovative Technology Experiences for Students and Teachers (ITEST) project is funded by the National Science Foundation and supported by the Learning Resource Center at EDC.
The Innovative Technology Experiences for Students and Teachers (ITEST) program includes more than 181 projects across 41 states that help young people and teachers build the skills and knowledge needed to succeed in a technologically rich society. The ITEST Learning Resource Center at EDC supports these projects and is showcasing a selection of their contributions to STEM (Science, Technology, Engineering, and Mathematics) education and workforce development.
An EDC study found that classroom teaching experience is a stronger indicator of first-rate science instruction than other qualifications, in particular the “highly qualified teacher” status as determined by the No Child Left Behind Act.
An EDC project will bring together students, teachers, and game developers to design and evaluate digital games and learning tools, built around the Nintendo DS, for classroom science and literacy lessons.
The typical science textbook is a dense read, presenting students with a highly specialized vocabulary and hundreds of new terms. For students with language-based disabilities, textbooks can be an insurmountable barrier to success in science.
EDC in collaboration with partners in education, youth media and business, is creating a youth-produced, Web-based media series and companion educator materials on science and engineering careers, targeting girls from underserved groups (minority populations, youth of low socioeconomic status and those with disabilities). The Girls Communicating Career Connections (GC3) project’s media series—short video segments produced by middle school aged girls—will capture the inquiry-based learning experiences of girls, as they investigate what it means to be a scientist or engineer.
Staying informed about rapidly changing fields like genetics and evolution can be challenging for today’s science teachers, and many are turning to online programs to help them keep pace. But even as the number of online professional development programs is growing, very little is known about their effectiveness.
Have you ever wondered why a cake rises? How the bubbles get in the soda bottle? What makes a bathtub boat float or sink? If you answered “yes” to any of these, you’re in good company. Educators from around the country recently gathered at the Children’s Museum in Boston to investigate questions like these, part of a national initiative to bring high-quality, hands-on science to thousands of children in afterschool programs around the country.
At first glance, Jane Parfitt’s pre-K classroom at the Highland Park Child Care Center in Woonsocket, Rhode Island, looks like any good preschool classroom. There’s the writing center and book corner, the dramatic play area, the blocks, easels, and cubbies. There’s the alphabet strung on the wall, along with quilts and family pictures.
Siobhan Bredin, project director of the National Science Foundation-funded ITEST (IT Experiences for Students and Teachers) Learning Resource Center at EDC, will address the United Nations this week, presenting five successful strategies for encouraging young women and girls to pursue skills and careers in science and technology.
Education Development Center (EDC) will host educators from 33 states who have cultivated youth interest in science and technology, to share their strategies after four years in a $73 million program funded by the National Science Foundation (NSF). Participants in the Information Technology Experiences for Students and Teachers (ITEST) program will talk about their projects and experiences at a symposium February 6-8, along with policymakers and research and business leaders interested in boosting youth interest in science-related careers.