Sponsored by the National Science Foundation (NSF) in conjunction with EDC, the event is part of a national series of workshops and will be held May 12 at the Franklin W. Olin College of Engineering in Needham, Massachusetts.
The recent “Hour of Code,” held during Computer Science Education Week, gave students firsthand experience with computer programming. Why is this type of familiarity so important? Because computer science gives students the tools they need to engage in creating technology, explains EDC’s Jim Stanton, executive director of the MassCAN initiative to expand computer science education in Massachusetts.
EDC has received a $50,000 grant to support a statewide coalition effort to expand computer science education in Massachusetts and inspire students to take coding and other computer courses. The grant was awarded by the Boston Foundation, which seeks to address pressing needs in the Greater Boston community.
This project is developing a series of online professional development modules for school counselors—middle grades, high school, and postsecondary student service professionals—that focus on career counseling and college preparation. The modules use a learning community approach where school counselors will participate in the project as a cohort and engage in structured online discussions with their colleagues and the instructor during each of the module sessions.
EDC has developed the Law and Justice curriculum. Shaped with substantial input from high school educators, postsecondary faculty, and law enforcement professionals, this innovative curriculum meets national academic standards and career technical education standards.
EDC is examining the ways that ITEST (Innovative Technology Experiences for Students and Teachers) for teacher education projects leads to changes in classroom practice.
Specifically, the project seeks to understand what kinds of professional development activities promote and/or influence changes in teaching practices and the integration of innovative technologies in the classroom.
EQuALLS2 increases access to quality basic education and livelihood skills in areas most affected by conflict and poverty in the Philippines (primarily the Muslim areas in the Mindanao island group in the south). EQuALLS2 is a large-scale project that seeks to benefit 345,000 children and youth in 37 municipalities and four cities by training 37,238 educators and school officials, building the capacity of 850 local education stakeholder groups, and expanding local education resources through public-private partnerships.
EDC and a technical committee of computer scientists and thought leaders in computational thinking (CT) will develop and validate a common core of CT skill sets used by scientists, technicians, technologists, engineers, and mathematicians in U.S.STEM (science, technology, engineering, mathematics) workplaces.
ALMA’s mission is to help adults gain basic reading, writing, and math skills. ALMA creates innovative, educationally sound, and entertaining television-based teaching materials and cultivates community networks to support ALMA learners. TV411, ALMA’s magazine-format television series (with ancillary print materials and an instructional Web site) is aired on more than 100 stations nationwide.
In a letter to the editor, EDC’s Ilene Kantrov discusses career academies and the Ford Next Generation Learning initiative as models for preparing young people for a range of postsecondary and career opportunities.
YouthBuild USA’s Green Initiative provides opportunities for the program’s students and graduates to pursue green careers and environmental leadership, while increasing the production of green affordable housing. EDC’s EdTech Leaders Online partnered with YouthBuild to develop a seven-week online course to engage YouthBuild instructors in readings, activities, and discussions that develop knowledge and skills to incorporate green building and other environmental concepts into their classroom curriculums.
The Shaqodoon program was created to provide Somali youth with greater access to training, internships, work and self-employment opportunities in order to productively engage youth and add to the stability and development of the region. Shaqodoon is Somali for “jobseekers”.
EDC is working with ConnectEd: The California Center for College and Careers, with support from The James Irvine Foundation, to develop a curriculum for career sector academies in California public high schools. This project focuses on the arts, media, and entertainment (AME) sector.
EDC is working closely with practitioners, higher education, and California schools to:
Develop two foundations courses: Visual Arts and Media and Digital Design.
Model integrated units in mathematics, social studies, science, and English/language arts.
The Ford Partnership for Advanced Studies (Ford PAS) program includes an interdisciplinary high school curriculum that challenges students academically while also developing their problem-solving, teamwork, and communication skills.
This project has developed a common language and framework for the teaching of information technology (IT) applications across 6 of the 16 career clusters identified by the U.S. Department of Education. In partnership with the National Association of State Directors of Career and Technical Education, EDC works with community college faculty to develop an electronic library of learning resources, including problem-based scenarios, to assist faculty in integrating IT into their programs and courses.
The Zambia QUESTT Project aims to improve the quality of basic education delivery systems and to mitigate the impact of HIV/AIDS on children’s educational experiences (both in and out of government schools). To accomplish these objectives, QUESTT is leading several initiatives to improve teacher practice through the integration of Interactive Radio Instruction (IRI) in government schools and technology-based interventions. These interventions include the use of video and cell phone communication for both in-service and preservice teacher support.
With community colleges across the country, EDC is developing a common curricular framework for teaching basic information technology (core) applications in career and academic programs at community and technical colleges. Project resources include innovative approaches to instruction and assessment, including “Rubrics to Assess Basic IT User Skills,” lesson templates that interconnect the use of the “IT Core Applications” with program content for eight of the most commonly used IT applications, and a library of problem-based scenarios for each of the clusters/program areas.
This project has produced a high school curriculum that integrates academic (biology) and technical (biotechnology) education to create opportunities for all students to progress to higher education and to enter the high-skilled workforce. EDC works with education and industry advisors to ensure that the curriculum meets these goals. In this phase, we field-tested, evaluated, and revised two units, Microbe Detectives: Solving a Medical Mystery and A Genetic Puzzle: The Search for a Solution.
dot-EDU was an information and communication technology (ICT) intervention mechanism for USAID Missions seeking to improve education systems in their respective countries. dot-EDU sought to assist developing countries in strengthening learning systems that improve quality, expand access, and enhance equity through carefully planned applications of digital and broadcast technologies. The dot-EDU mission had two foci. First, dot-EDU provided training and technical assistance to support USAID Missions in developing and implementing technology-assisted applications.
Most teens work by the time they graduate from high school. Although work can be a positive experience, it also has risks. Every year 100,000 teens are seriously injured on the job. To improve the safety of young workers, the center provides training for the staff of school and community-based job readiness and placement programs, preparing them to teach teens about occupational safety and health. The center also provides seminars, technical assistance, and resources to employers of youth and to other education and employment-related organizations serving youth.
The FunWorks is a digital library of career exploration resources for youth ages 11 to 15. The FunWorks provides “real world” experiences and uses children’s current interests and passions, such as music and sports, to help them explore exciting future careers in science, technology, engineering and mathematics (STEM). The site was designed for and by children—over 300 young people have participated in the design and launch of this one-of-a-kind collection from the initial concept to design, usability testing, and launch.