In More than Title IX, women and men who have spent their lives and careers working to achieve gender equity in classrooms and communities describe how hard-won changes in education have improved life in America over the past century.
EDC worked with historians, interactive media designers, TV producers, and teachers to understand and analyze how educators can harness young people’s interest in video games, digital storytelling, and sharing to deepen students’ grasp of U.S. History.
A new series of online courses from EDC is helping U.S. history teachers make the most of primary source documents, such as letters, pamphlets, and journals, and trips to historical sites to enhance the learning experience for their students.
The votes are in, and Jane Addams, the social reformer and Nobel Peace Prize recipient, has been selected as the “American History Idol.” Inspired by the hit TV show American Idol, EDC created a curriculum unit where students write persuasive essays on key historical figures, and the class then votes on who had the greatest impact. To gather, organize, and present information for their essays, students use the software program Draft: Builder, originally developed at EDC and now published by Don Johnston, Inc.
Concerned about dating abuse among American teenagers, U.S. Senators Hillary Rodham Clinton (D-NY) and Mike Crapo (R-Idaho) held a Washington press conference this spring to announce national distribution of Love Is Not Abuse, a curriculum developed by EDC for Liz Claiborne, Inc. Created by EDC’s Christine Blaber, with input from educators and a national advisory board, the program helps ninth graders recognize, respond to, and seek help for their friends and peers who may be victims of abuse.
EDC’s Picturing Modern America Web site, a set of online activities and tools that help students learn history through primary documents, was recently honored as one of the best online resources for education in the humanities. The site includes hundreds of documents, photographs, pamphlets and films on U.S. history and culture from the Library of Congress.
“The Game of Commerce” makes the realities of 19th century trade concrete for middle school students. Developed by senior EDC research associate Anne Shure of the Center for Educational Resources and Outreach, it continues an EDC tradition of using educational games to teach concepts in history and social studies.
One spring day in 1975, as the 200th anniversary of the Battle of Lexington approached, Carol Pixton’s eighth grade history class decided to write a play about the battle. For inspiration, they turned to their innovative history curriculum, From Subject to Citizen, an EDC series that emphasized primary historical materials and experiential learning.