The Suicide Prevention Resource Center (SPRC) provides U.S. states, tribes, government agencies, private organizations, colleges and universities, suicide survivor groups, and mental health consumer groups with access to the science and experience that can support their efforts to develop programs, implement interventions, and promote policies to prevent suicide.
SPRC’s mission is to strengthen suicide prevention networks and advance the National Strategy for Suicide Prevention. Toward that end, SPRC provides technical assistance and training, as well as a resource-rich website.
ScienceQuest was a unique after-school program that supported community-based organizations who wanted to increase staff and organizational capacity; assisted youth (ages 10–14) in learning science, technology, and literacy; and increased the youths’ positive experiences with learning. Through training in I-Search methods and ongoing in-person and electronic support, coaches lead small groups in personally relevant explorations documented through youth-designed Web sites.
The Zambia QUESTT Project aims to improve the quality of basic education delivery systems and to mitigate the impact of HIV/AIDS on children’s educational experiences (both in and out of government schools). To accomplish these objectives, QUESTT is leading several initiatives to improve teacher practice through the integration of Interactive Radio Instruction (IRI) in government schools and technology-based interventions. These interventions include the use of video and cell phone communication for both in-service and preservice teacher support.
EDC is working with The National Girls Collaborative Project to accomplish the following goals:
Maximize access to shared resources across projects and with public and private sector organizations and institutions interested in expanding girls’ participation in STEM (science, technology, engineering, and mathematics)
Strengthen capacity of existing and evolving projects by sharing promising practices, research and program models, outcomes, and products
Use the leverage of networks and collaborations of individual girl-serving STEM programs to create the tipping point
In collaboration with the National Institute of Out-of-School Time (NIOST), EDC’s Center for Science Education worked with six science centers around the country to introduce design-engineering activities into afterschool programming. CSE developed the curricula for the engineering projects; NIOST provided technical support for their implementation. Through monthly workshops, science centers introduced the curricula to program leaders of participating community agencies.
This project developed Web-based materials to support the national America Counts initiative, in particular, mathematics materials for use in mentoring K–9 students. Also developed were training materials—both print and video—to support coordinators of mentoring programs.
CSE is developing Explore It!, an out-of-school curriculum in which children explore familiar phenomena in an extended manner using simple materials to foster science learning. These investigations will provide an experiential foundation for the development of concepts aligned with the national standards addressed in formal school curricula.
dot-EDU was an information and communication technology (ICT) intervention mechanism for USAID Missions seeking to improve education systems in their respective countries. dot-EDU sought to assist developing countries in strengthening learning systems that improve quality, expand access, and enhance equity through carefully planned applications of digital and broadcast technologies. The dot-EDU mission had two foci. First, dot-EDU provided training and technical assistance to support USAID Missions in developing and implementing technology-assisted applications.
EDC’s Gender, Diversities, and Technology Institute works at the intersection of gender, race, ethnicity, socioeconomic status, disability, culture, and sexual orientation seeking to understand how technology can support the development of democracy and human rights. Projects focus on increasing participation in and distributing ownership of the “new knowledge society” brought about by emerging technologies.
Literacy and Community Empowerment Program (LCEP) is an integrated community development initiative that includes components in literacy, capacity building for income generation, and local governance in Afghanistan. Within the literacy component of LCEP, EDC is responsible for two interrelated subcomponents: the establishment and ongoing development of a Women’s Teacher Training Institute in Kabul and the implementation of the Afghan Literacy Initiative.
Through the Education Quality for All (EQUALL) project, EDC and our partner organizations implement activities designed to strengthen the quality and expand the coverage of complementary education in Ghana, and to create stronger linkages between nonformal and formal basic education programs. This effort will result in increased access to basic education for children—especially girls—who have not had the opportunity for schooling due to social, occupational, cultural, or other reasons; and in increased learning outcomes among participating children.
EDC delivers intensive professional development for afterschool providers in the integration of academic content in afterschool programming. Created in partnership with the Afterschool All-Stars, Citizen Schools, CNYD, and Foundations Inc., the trainings emphasize experiential learning approaches, positive youth development principles, and on-going staff leadership and development.
The FunWorks is a digital library of career exploration resources for youth ages 11 to 15. The FunWorks provides “real world” experiences and uses children’s current interests and passions, such as music and sports, to help them explore exciting future careers in science, technology, engineering and mathematics (STEM). The site was designed for and by children—over 300 young people have participated in the design and launch of this one-of-a-kind collection from the initial concept to design, usability testing, and launch.
Global Kids and GameLab, an independent game company, have developed an innovative curriculum for engaging minority youth in the development and dissemination of online games. Called Playing for Keeps (P4K), the games are designed to educate youth around the world about important social issues.
Global Kids will conduct P4K on an annual basis as an afterschool program, enabling participating students to publish one professional-level, Web-based game each year.
EDC serves as technology advisor in the development of an online toolkit designed to aid afterschool educators in the integration of technology and academic content. SEDL’s technical assistance effort is funded by the U.S. Department of Education to support their 21st Century Community Learning Center program, a $1 billion effort to fund afterschool programming.
EDC offers youth development professionals and educators comprehensive services and resources for using technology to create exciting learning environments. Created by the Morino Institute and now led by EDC, YouthLearn provides user-friendly tools to help organizational leaders and staff start or strengthen afterschool and in-school programs.
GSDL provides high-quality digital resources to: (1) help educators promote interest and engagement with STEM (science, technology, engineering and mathematics) education by learners of all ages, particularly females; (2) encourage learners to pursue science education and future careers in science; (3) provide an inter-disciplinary examination of the role of gender in the creation, teaching, and learning of science; and (4) build community among all interested users for the purposes of inquiry, information exchange, best practices development, and mentoring.
EDC will produce two new 10-15 page publications—one specifically targeted for veterans returning from Iraq and Afghanistan and the other for their families. They will be based on the VA National Center for PTSD’s successful publication for war veterans, “Returning from the War Zone”.
Urban Ecology is a project developed by the Urban Ecology Institute and Boston College to provide 7-12th grade teachers and students with scientific, instructional, and technological training in urban ecology field studies. This Innovative Technology Experiences for Students and Teachers (ITEST) project is funded by the National Science Foundation and supported by the Learning Resource Center at EDC.
Bioinformatics: the Rutgers Initiative in Teacher Enhancement (BRITE) is a project engaging thousands of New Jersey high school students and their teachers in cutting edge molecular biology investigations. This Innovative Technology Experiences for Students and Teachers (ITEST) project is funded by the National Science Foundation and supported by the Learning Resource Center at EDC.
Catfish Environmental Monitoring (CEMO), a collaboration between Mississippi Valley State University and Scotland Fisheries, is a program designed to integrate experientially-based STEM (Science, Technology, Engineering, and Mathematics) learning into the high school curriculum of 13 rural Mississippi Delta schools. This Innovative Technology Experiences for Students and Teachers (ITEST) project is funded by the National Science Foundation and supported by the Learning Resource Center at EDC.
Build IT is an afterschool and summer program for underserved middle school girls that capitalizes on its participants interest in design and communication technologies by engaging them in hands-on, collaborative, real-world experiences. This project, a collaboration between SRI International and Girls Inc of Alameda County (GAIC). This Innovative Technology Experiences for Students and Teachers (ITEST) project is funded by the National Science Foundation and supported by the Learning Resource Center at EDC.
Green Energy Technologies in the City (GET City), a collaboration between Michigan State University and Lansing Boys and Girls Club, is a program designed to empower inner-city youth to become community science experts in energy sustainability and environmental health topics. This Innovative Technology Experiences for Students and Teachers (ITEST) project is funded by the National Science Foundation and supported by the Learning Resource Center at EDC.
Community for Rural Education Stewardship and Technology (CREST) a project for students and teachers, uses Web design, ethnography, and Geographic Information Systems (GIS) to address community challenges in rural areas of Maine. This Innovative Technology Experiences for Students and Teachers (ITEST) project is funded by the National Science Foundation and supported by the Learning Resource Center at EDC.
Armed conflict in Somalia has forced people to flee their homes and has sent many into makeshift housing and camps. Using shortwave radio to reach these people, EDC produces and broadcasts instructional segments on basic reading, math, and life skills such as health and conflict prevention.